Speed Model 11/21/2011 – Time took from about 5:00 AM – 6:23 or so. Recorded video around 6:25 AM. I’ll go back and finish it later. Trying to do a speed challenge like this daily til I get better at 3d modelling, and have some stuff to put on Turbosquid besides my texture photos. If camstudio didn’t take so much ram/cpu usage, I’d actually try recording the modelling process as I work… Did a 10 minute completely blind contour drawing before this. Not sure if I’ll scan it and upload, but might later. Learned to do that reading the Drawing on the Right side of the brain. I think it’s a nice way to enter ‘r-mode’ before taking on something like this speed modeling stuff, etc.
The Model took me approximately an hour and a half to create, but I was a bit distracted since we were watching America’s Got Talent at the same time, and I was also using an internet browser to look at various spear reference images at the same time. I was originally intending to base this on the Hofburg Spear of Destiny that supposedly the spear that pierced the side of Christ according to some, but decided that since I was on a timeline in order to complete this in less than 2 hours, I was going to sort of go off in my own direction with it as a generic spear that just has the rough basic shape as that spear.
I probably spent about 45 minutes adjusting various settings in the procedural texture settings in Lightwave to get the texture I was aiming for. I didn’t focus too much on lighting the scene. It’s just using the generic default light from Lightwave. I didn’t do my usual 30 minute ball point pen drawing tonight, but that’s ok because we spent some time at the mall in Barnes and Noble tonight where I looked at several books and magazines related to 3d modeling and drawing. I’m going to consider that a part of my weekly ‘artist date’ for this week. The ‘artist date’ is a part of The Artist’s Way Process. It involves spending time ‘filling the well’ by doing various things your inner artists guides you to do.
Another part of my ‘artist date’ earlier this week was playing Grand Theft Auto, Vice City for a few hours over the weekend. It’s always a little fun to go and act like a crazy stuntman driver in that game causing all sorts of havoc. Neat way to blow off a little steam.
I plan to do more of these speed model challenges in the future to get my 3d modeling skills up to a level where I want them to be. The above model took me a little over an hour to do, and the texture (which I’m not 100% too happy with at the moment) took about 20 or so minutes. The model was created in Lightwave 9.
I was just randomly browsing my turboquid link over in the right column at http://www.jeffthomann.wordpress.com and noticed that I currently have 9447 items on Turbosquid.
Here’s the link: http://www.turbosquid.com/Search/Artists/mastermesh?referral=mastermesh. Yes, may of the items there are a bit icky as keywords may be off, there may be some blurriness in some photos, etc, but a lot of the items there are actually pretty good. I’ll probably try to upload more there in the next year or two and see if I can’t get over 10k assets there!
I have an old copy of the version 1 of Dsculptor that I got off of a magazine cd a long time ago, and have a copy of Imodeler that I purchased a few years back…
Up until now, I’ve know it was easy to blow up the D-sculptor template since the version 1 template was basically a sqaure that was bisected a couple of times, but I had lots of problems trying to figure out how to blow up the imodeler template.
Well, now that’s no longer the case. I have been emailing the developer of Imodeler, and they gave me the dimensions. Since it’s simply a “list” it should be ok to post here as far as copyright/trademark stuff goes. Also, they should be thanking me since their site does not list these dimensions exactly outright, so it’s hard for me and a lot of others to blow this thing up to get models of cars, people, etc. up til now…
Here’s the dimensions for the template according to the email (part of the reason I’m posting this out here instead of just keeping the email is that the email may get deleted on accident someday?…)
The points are all 1 “unit” wide and at the following positions (in the same units – be it cm or inches):
23, 1
26, 1
26, 4
23, 18
26, 18
26, 15
26, 12
1, 18
4, 18
7, 18
1, 15
1, 12
1, 4
1, 1
4, 1
7, 1
First number is along the axis pointing towards right, second up.
We had people scanning forklifts with this pattern, so bigger objects are definitely possible.
Have a good time trying to build that template! I’m so glad that this info is out here now. It would have been so very handy many years ago when I first got in to this stuff..
yep, that’s my post from 2005! Geesh… Too bad I didn’t keep up with trying to learn this stuff back then. I think I even created an open source project for this type of stuff, but it never went anywhere since I wasn’t great at programming and knew little about the algorithms and stuff needed…
What I was looking for back then, and that I don’t think anyone has created to date, at least, not cheaply… is a full scale 3d motion tracking system… What IS NEEDED IN 3D ANIMATION!…
D-Sculptor and programs like it use photogametry to calculate an images location based on a scale that’s below/behind the object being photographed. It uses the photos as textures to make a 3d model… the model is not very great as far as animation goes since it’s basically a static point cloud…
What needs to be done is someone needs to do something like that and make it so that the created model is animatable directly from the getgo- something that detects human forms, animal forms, etc… mixes and matches with bvh type files and fbx type files to make skeleton rigs that are ready to roll, and do all of this cheaply… and/or as open source/free…
What needs to be captured would be the base form, some math to change that in to a quad/plolygonal mesh that has skeletons inside… and even mix it to do motion blends and stuff… Rigging as things are now is still very old school for the most part and animators do most work by hand… we need to eventually get to where it’s all automated so animators can focus more on the craftmanship and the fine details that they usuaully only get to at the very end of projects now so that the craftmanship of the entire industry can go up a few notches…
Yes, Chris, and anyone else who cares to read this. I did post this and the last few posts. This is NOT a robot. I usually bookmark this sort of stuff with del.icio.us but since I don’t have the toolbar for that installed on this computer, I’m just posting it the stuff here…
Believe it or not (yes, you probably do believe since I”m a bit nutty sometimes), I had a jogging suit with pom poms sewed on way back 6 or so years ago when I wanted to get in to this d-sculptor, imodeler, and greenscreen junk. However, way back then the computers I was using were way too slow to do much… Aura 1 used to be in Newtek’s ftp site for free. Not sure if it still is. Newtek is the company that makes Lightwave 3d… There was some sort of a pixel tracking thing in aura that could be exported to lightwave… so you could record motion and create paths for it in 3d. Now that I’m starting to get back in to 3d and stuff mentally, a lot of this old knowledge is starting to flood back in to my brain… interesting stuff.
I have a couple of 1000 watt spotlights that are typically used for construction jobs in my basement. I was going to use them to make a homebrew photo studio, or greenscreen studio a few years back. Not sure if I will do that or not… never used the lights yet since I’m not sure how safe they are (warning label on the side of the box talks about lead)…
I might use them to set up as cheap homebrew strobes to shoot my portfolio in the basement someday.
Need to clean out the basement someday before all of that can ever happen though, or before I can convert the basement in to a descent painting studio like I envision it to eventually be… (assuming I can find some way to ventilate it).
It’s still got quite a few things in it that is a bit unorganized from last year, when mother-in-law moved and father-in-law passed away, and we inherited quite a bunch of odds and ends that are now in storage in the basment…
http://mastermesh.winkflash.com - family photos and random other photos. The albums are password protected. If you are a family or friend you can contact me for the password(s). Please DO NOT resell or republish these photos. Have privacy issues there as well as copyright issues.
https://docs.google.com/document/pub?id=1J9ovugJkezH1X4V480fnq3GqiihCSmpdc5RT9jf2Zsois where I’m keeping a list of keywords I’m starting to build up for some art and other purposes. I’m starting to link google book searches for pre 1922 searches on these so that I’ll be able to find public domain images inside of pdf files that I can […]
There is a wide variety of open source type of licenses out there. I’ll use this post to give a description of most of them. I don’t have time right this second to make this list, but this post is here as a mental note for me to come back and add a list later. [...]
I’ll update this list over time as I add new places, etc., so you might want to bookmark this or just come back here at any time you want to see the new stuff that is being added. I’ll try to link to the original sources of various posts in the future too for a [...]
Welcome to Jeff Thomann’s Public Domain Remix Blog. Jeff Thomann’s main art blog is kept over at http://www.jeffthomann.wordpress.com. Jeff Thomann’s Delicious Links Blog is over at http://www.mastermesh.wordpress.com This new Public Domain Remix Blog is being created because I, Jeff Thomann, want to create a massive blog that links to var […]
http://allartists.wikispaces.com/ is going to be the new home for this project. I feel that doing this list of artists on a wiki format may encourage others to help participate, and may help me be able to make this project arrive … Continue reading →
Inspired by my friend Jimmy’s new blog over at http://the365blogchallenge.blogspot.com/2011/01/1sleepless-in-seattle.html, I’m going to try putting more focus on this blog and growing it, and also working more on my own blogs, including this one on a daily basis, as well … Continue reading →
Hey anyone out there that’s an Art Historian that wants to help with this project, shoot me a comment or something and we can start talking. I believe it’s possible to have multiple authors on a blog, and this is … Continue reading →
a few names to add in later posts. I’ll edit this later and delete this list. It’s mainly here for a taste of what’s to come and also as a means for me to keep notes for future reference. Bosche … Continue reading →
Henri de Montaut born 1830, died in 1890 or 1900? http://www.google.com/search?aq=f&sourceid=chrome&ie=UTF-8&q=Henri+de+Montaut http://fr.wikipedia.org/wiki/Henri_de_Montaut http://www.google.com/images?q=Henri%20de%20Montaut&um=1&ie=UTF-8&source=og&sa=N&hl=en&tab=wi&biw=1315&bih=828
Leo and Diane Dillon March 1933 – http://en.wikipedia.org/wiki/Leo_and_Diane_DillonLeo and Diane Dillon are also sci fi book illustrators. http://www.isfdb.org/cgi-bin/ea.cgi?Leo_Dillon http://www.isfdb.org/cgi-bin/ea.cgi?Diane_Dillon
Jim Burns (born April 1948) http://en.wikipedia.org/wiki/Jim_Burns http://www.alisoneldred.com/artistJimBurns.html Jim Burns is a bit of a science fiction book cover illustrator. His Biography is over at http://www.alisoneldred.com/artistJimBurns.html I Love his work. His paintings seem to make use of the bright and bold … Continue reading →