Interesting Reading – A few Technical “Bibles”

I just wanted to throw these out here because they are amazing books that I use a lot and recommend a lot of other people to use too!

The Photoshop Bibleis THE book that you will want to get if you want to learn how to use Photoshop. I am sad to say that I’m still running Photoshop 5 LE, so I have not picked up a newer version Photoshop Bible that is for newer versions of Photoshop myself, but have read a few pages out of the newer versions in a bookstore now and then. It still appears to be the best source to go to for all things Photoshop. It covers just about every main function in the application and gives you a simple plain English explanation of why everything is there and what you should be using each function for and which Icons you should push on or quick keys to hit to get what you are trying to accomplish done quickly and competently.

The JavaScript Bible is THE book to have on Javascript. You CAN learn some of the basics from visiting websites such as Web Monkey, but when you really want to start digging deeper and understanding how to do things on a more complex level, this is the to go to book that you will be wanting to get. Just about every aspect of Javascript is covered and there’s coding example after coding example that will get you up and running quickly and give you a working understanding of how all the spokes in the wheel run together to get your website advanced to a new level of interactivity.

Beginning Game Programming with Flash is another great book to have for web design. Surely you have played a few flash games on occassion. They are all over the internet. This book teaches you from the ground up how to start building those sorts of games yourself. If you thought Javascript was fun, you ain’t seen nothing yet. The graphics and programming power behind Flash can let you create just about any sort of game that you want online if you have enough time to program and test your stuff out. There are definite limitations to what Flash can do, but many of those limits dissappear with every new version of flash that comes out, especially as more and more people are getting off of dialup and heading to dsl or other high speed internet carriers.

The Artist’s Handbook, or The Artist’s Handbook of Materials and Techniques: Fifth Edition, Revised and Updated (Reference)
is just about one of the best “Bibles” on traditional art methods.

Both of the books cover many of the same topics. Mayer’s is considered a little “better” by some since I think it is actually the older of the two.

They cover just about every technique that there is in the traditional arts, and gives some really neat in-depth information that you just won’t find many other places, especially in a single book. It’s actually pretty hard to believe how much information there is packed in this book…It tells you some of the little known facts about how to make pigments, what formulas to use to make your own gesso, explains in-depth information about various surfaces and how you should treat them and more importantly, why. It just has a lot of little key bits of information that are invaluable to anyone that really wants to create artwork.

Theories and Documents of Contemporary Art: A Sourcebook of Artists’ Writings (California Studies in the History of Art) is another great art related book. While this book is not really a Technical Bible per se, it is a bit like the more traditional Bible in that it goes directly to the source to get first hand accounts of what is going on in the minds of various artist in the contemporary art world. The book is filled with tons of interviews done with artists, diary entries created by artist, and a variety of publications created by artists and those that have an in depth understanding of artists. It gets to the heart of why contemporary art really exists, and has more in-depth, behind the information than you are likely to find ANYWHERE else all in one place.

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