Jeff is reclaiming his unique digital identity with a sense of clarity.

3ds

Ear Ring © 2011 Jeff Thomann

earring-meshearring-renderEar Ring © 2011 Jeff Thomann

Ear Ring © 2011 Jeff Thomann
Ear Ring © 2011 Jeff Thomann
Media: 3d Model created in Lightwave 3d

This model was created as a part of the speed model challenge over at http://forums.cgsociety.org/showthread.php?f=122&t=984188

Total Time creating this model with both the modelling, surfacing, and rendering took approximately 2 hours. The modelling took up the biggest portion of that time.


Plant

Plant Render

Plant Polycount

A quick little plant I just created for the speed modelling challenge over at http://forums.cgsociety.org/showthread.php?p=6915314#post6915314. Total time to create this was about an hour and 25 minutes or so.


Egg

Egg Render

Egg model

Just a quick egg model I put together in the last half hour or so. Did this for the speed modeling challenge over at http://forums.cgsociety.org/showthread.php?p=6915314#post6915314


Redbud and Maple leaves in Fall

I uploaded a few scans of maple and red bud leaves that I took this fall, just before the first heavy snowfall. I just did not get them in a product in Turbosquid until last night/this morning.

Here’s a small summary image that shows what part of the bundle looks like:
scans of leaves
scans of leaves
scans of leaves


Jeff’s Turbosquid Shops

Jeff’s Turbosquid Shops are at http://www.turbosquid.com/Search/Artists/mastermesh?referral=mastermesh


l

http://www.turbosquid.com/FullPreview/Index.cfm/ID/565252?referral=mastermesh

Today, I uploaded a zip file contains (42) seamless 256×256 pixel texture maps of asphalt and (27) seamless 512×512 pixel texture maps of asphalt at Turbosquid. It can be found at http://www.turbosquid.com/FullPreview/Index.cfm/ID/565252?referral=mastermesh

Preview of asphalt images

These images are cropped from a few photos I’ve taken of asphalt from a while back. I have decided that going forwards, I am going to try to do zip file collections of seamless texture maps because it’s not too difficult to crop the images or make them seamless. In the past I uploaded raw photos that were not cropped or edited. I have decided that these sort of photos might be a bit more useful if cropped and seamless so that my loyal customers and the product’s end users won’t have to work as hard to make the images usable in their game engines and other 3d applications.

The pixel widths are 256×256 and 512×512 pixels so that the image ratio is a power of two, something that many 3d applications and game engines need to render the images proportionally correct.


9447 items on Turbosquid!

I was just randomly browsing my turboquid link over in the right column at http://www.jeffthomann.wordpress.com and noticed that I currently have 9447 items on Turbosquid.

Here’s the link:
http://www.turbosquid.com/Search/Artists/mastermesh?referral=mastermesh. Yes, may of the items there are a bit icky as keywords may be off, there may be some blurriness in some photos, etc, but a lot of the items there are actually pretty good. I’ll probably try to upload more there in the next year or two and see if I can’t get over 10k assets there! 😉 🙂