http://youtu.be/2qurHn4KVnw

I’m trying to help spread the word about this since it’s about my cousin and a very good cause.

Jon Thomann was injured a couple of years ago, and was in a coma for several months. He finally got back to walking, but he still has a limp and is very unbalanced. He’ll never be the same but at least he is alive. Jon’s father, Joe is working on trying to raise money to get this started in Mid-Missouri. They’ve raised about a third of the money they need, but still have a long ways to go.

Here’s the link to the article on the KOMU site: http://www.komu.com/news/family-pushes-to-bring-brain-injury-center-to-columbia/

Here’s the link to Jon’s caringbridge site: http://www.caringbridge.org/visit/jonthomann/

If you want to help with the center itself, the donation on the caringbridge site listed above is not for the center – that’s for caringbridge donations, which is a good cause too…. The center’s website is http://www.headinjuryctr-stl.org/jeffday.html

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Now Open – Delta Discounts – Calypso’s TRUE Bargain Shop – Omegaton West Habitat, Delta Tower, Booth # 3

Now Open – Delta Discounts – Calypso’s TRUE Bargain Shop – Omegaton West Habitat, Delta Tower, Booth # 3. This new shop is located just around the corner from the Lost Library Blueprint Consignment Shop. You can read more about it over at http://www.entropiaforum.com/forums/shops/183542-delta-discounts-calypsos-true-bargain-shop-omegaton-west-habitat-delta-tower-booth-3-a.html#post2358473

Mapping out Entropia Universe…

I started a google document… it might be a little easier to maintain than text formating in some Entropia Universe Thread or here in the blog, or on entries in Entropedia or something. It’s open to editing by anyone so it should be easy to keep things updated.

url to the new spreadsheet is
http://spreadsheets.google.com/ccc?key=0AppC9Gwr9zBIdGhNY0FBdHhjdm1MYUxWT2hjWHBMbWc&hl=en

url to the html web page format of it is
http://spreadsheets.google.com/pub?key=thMcAAtxcvmLaLVOhcXpLmg&output=html

Almost nothing’s in it yet… but soon I’ll start using what info is available on Entropia Forum, Entropedia, and in game in the estate terminals to start making what info is in there accurate. I invite you to do so too. This is a huge project and I cannot do it alone.

There is a place on there to put the name of the TP, name of the continent, name of the planet, name of the service, a link to the service’s website or entropiaforum thread, and a link the the shop owner or estate holder’s avatar in entropiaforum… as I said, huge project…

I wanted to do this project about a year ago, but lots of things got in to my way due to lack of real world time, etc. I’m hoping that others will join me on this crusade to map out our virtual world, and make it easier to access the estate owners of various places, and make it easier to see exactly which shops are active and which are now.

We CAN make this the best darn resource on how to contact shop owners over time! 🙂 😉

Entropia Tips – Buy from Shops!

When you have a few peds on your avatar’s ped card in Entropia Universe, it is a good idea to price around and window shop a bit before doing any buying. The global auction system, accessed from the auctioneer npc is one of the main markets in game, and it is what is used to determine market value of item. However, in game shops in the malls and outlying areas are where you can sometimes find some spectacular deals. Actually, some “resellers” that sell things on the auction get their stuff from shops around the countryside where they can find items cheaper than they can in the auction. Sure, there are some greedy shop owners that want to price things way above where they should be, but there are also lots of shop owners that price things well below the auction values on a regular basis.

At my shop in Omegaton West Habitat, Delta Tower, I try to personally keep things below market value when possible. I can’t do it on everything since the minimum markup on items is +1 ped, so minimum total price is 1.03, which is the +1 Ped + 2 pecs for taxes that is automatically added to the pricing. Tax is approximately 2% in most shops in games currently.

The reason I, and several other shop owners, can keep our prices so low is that we deal directly with crafters, hunters, and others that get us the goods in direct deals, or bulk buying deals. That keeps things cheap, and keeps those that we buy from having a steady income instead of a sporadic income they would otherwise have if they only used the auction system to sell everything. Additionally, the auction costs them more in the long run since the auctioneer will take a fee from the seller of items regardless of whether the item sells or not.

Shop owners like myself, who set up consignment deals, usually pay Trade Terminal value to those we buy from, then we try to sell the items in question, and if we get sales, we share profits back to the original item’s owner later. If the item does not sell, we contact the original owner after a specified time period and offer the item back to them at trade terminal value. That keeps them having some peds on hand, us having something to sell, and keeps the general public happy since they have interesting items to look at in the shops that are always changing. We can afford to change the inventory out and swap things around that don’t sell since we are not paying markup for the items until a sell is made in consignment shops.
Other shops pay markup on everything, and then they get stuck with items they might not be able to sell. That’s sometimes the right way to do things, especially if markup climbs later after an item is acquired, but many times, it’s silly to pay full markup for items that you might not be able to sell, especially if you are just buying it for the purpose of reselling it.

When you double click on an item in a shop, you will see the item screen that explains more about the item. There are several tabs in the item screen, including a little popup window you can access that shows the market history of the item, which lists the price that the item was sold at in the auction for the day, week, month, year, and decade. That history screen is very important when you are checking prices on things since you’d otherwise have no reliable way of knowing exactly how much an item is worth. Before that window came along, buying things from shops was hard to do since it was difficult to know how much the stuff you were looking at was really worth. The same thing happened on the auction sometimes before the history window existed. Be glad it’s there and use it. It could save you a lot of peds over time.

Not all items in shops and booths are for sell. You can tell what’s for sell or not by seeing how much the markup is on the item in the main item screen (left most tab). Items that don’t have a markup are not for sell, and cannot be purchased. Usually items that are not for sell are there just for decorative purposes to give the shop a theme or specific look that the shop owner wants the place to have.

If you do window shop, be sure to look around at all of the malls and shops. There’s a bunch of them. Many don’t have their rent paid, so you cannot access them, but the active shop owners do keep their rent paid, and keep prices marked up, usually at descent levels because they want you to buy. Pricing around at various shops, just like window shopping in the real world, can sometimes get you some spectacular deals you would have otherwise missed.

In a future post, I will go in to details about what it is like to be a shop owner in this virtual universe.

In another post in the future, I might try to list all of the shops in game that I know about. There’s a LOT of them. Remember there’s 3 mall shops in game (Port Atlantis, Twin Peaks, and Emerald Lakes) so far, lots of various shops in the countryside and in apartment basements (Omegaton West Habitat, Genesis HQ, Sakura City, Treasure Island, Minopolis, North of Fort Argus, and a several other places too), a really big shopping area on Club Neverdie, a few booths on Crystal Palace, and several other places people can sell things since shopkeepers enable ANY estate in game to become a shop… including but not limited to any apartment, any hanger, and any Land Area. Additionally, shopkeepers can be used to add more item slots to already established shops, making them even bigger than they once were.
There’s an entire virtual universe to window shop in!

When new planets come in to play there will likely be even more shops elsewhere.

Have fun.

http://www.digitalphotographywebsite.com/photosharingcomparisonchart.html

Walmart has a neat little chart of quite a few free photo sharing places.
http://www.digitalphotographywebsite.com/photosharingcomparisonchart.html
Walmart itself will do free unlimited space too if you buy at least one photo per year. I might look in to that too and share the membership with my wife so that Walmart doesn’t hit the kill switch and wipe out an account with thousands of photos.

My first photo on The 3d Studio

Here’s a link to my first image on The 3d Studio.
Asphalt photo on The 3d Studio
I am not sure if I’ll use them as much as Turbosquid for individual photos like this one though since the minimum markup for a product is 10.00 on stock photos. However, for packs of multiple images that might be an ok price.

Need a place in Mid-Missouri?!?… Check this out.

If you is looking for a descent house in Mid-Missouri, not too far from Columbia, to live in or just to flip and resell, you should seriously think about taking a look at
MLS # 09-748
http://www.era.com/property/index.jsp?property=ERA2774027
.

721 Locust Street
Boonville, MO 65233

Current Price has been reduced to $49,900 (which is a lot lower than it probably should be because we need to get it sold so that we don’t continue to have utility bills at two places, and sometimes three places when we have to help Mom out with bills at her new apartment)

721 Locust Street
Boonville, MO 65233

MLS / Listing ID#: 09-748
Express Listing ID: 2774027

Features
Bedrooms: 3
Full Bathrooms: 1
Half Bathrooms: 1
Square Footage: 1,550
Construction: Wood Frame
Rooms: Eat-in Kitchen
Basement: Full Basement
Garage: Detached Garage
Fireplace: 1 Fireplace
Amenities: Fenced Yard; Deck; Porch
Air Conditioning: Central Electric A/C
Exterior: Stucco
Heat: Forced Air – Gas Heat
Flooring: Mixed Flooring
Lot Size: Under 1/2 Acre
Water: City Water
Sewer: City Sewer
Age: Over 50 Years Old
Roof: Asphalt Shingle Roof
Zoning: Residential

My brother-in-law owns the place, but we are helping him out with some of the bills there. My mother-in-law was living there up until a couple of months ago. She’s moved in to an apartment now since that is just too much house for one person, especially when that one person is disabled, confined to a power wheel chair, and is on a fixed income.

A new roof was just put on the place earlier this year. A new water heater was just put in about a year ago. There’s a nice sized front and back yard. The back yard is already fenced in. Although one of the driveways is a shared drive, there’s two driveways, so parking is never a problem. Each Driveway has a garage near the back yard. The shared drive is a two car garage. There’s a nicely sized patio in the back that runs almost the full length of the house.

This place is just across the street and two doors down from an elementary shool, so it’s in a perfect location for a family with children. The upstairs is finished, and was previously used as a bedroom. That is where the half bath is located.

If you are interested contact
Gale Boller
ERA 1st Choice Realty, Inc.
gale.boller@ERA.com
Office: (660) 882-6516

I’ve added a few more products to Turbosquid. Here’s a preview of them…

I’ve added a few more products to Turbosquid. Here’s a preview of them:





This one is a photo of a brick wall where the bricks come together. It might be useful for creating pattern textures.





I belive this ne is a picture of tire tracks on a parking garage floor





This is another photo of some concrete in the same parking structure.





This is yet another photo of concrete in the parking garage. This one has a few more interesting textures that are more in focus and might be useful for bump maps.





This one is another interesting concrete pattern in the parking garage.





This is a photo of the yellow line on the floor of the parking garage that outlines where cars should park. I love the weathered look of this line. It shows the harsh reality that these sort of places see. Mankind trys to create this neat little line and mother nature chooses to chew it up over time, creating a unique form of beauty.

Entropia Survival Strategies and tips…

As someone that has had an avatar on Calypso a few years, I have a bit of experience in surviving in Entropia Universe (EU). This is the first of many little Survival tips, hints, tutorials, etc. I’m probably going to be posting in here.

If you don’t know what Entropia Universe or Planet Calypso is yet, go take some time to read about it at http://www.entropiauniverse.com.

Also, go take a look at the entry for Entropia Universe on Wikipedia. http://en.wikipedia.org/wiki/Entropia_universe

Take particular note of the stories on there about Neverdie, Jon Jacobs (Deathifer), Mike Everest, and a few other success stories. THESE types of stories are usually true. HOWEVER, they are not typical stories of average participants. Most people that participate in the virtual universe can and should expect monetary losses when playing. This is a Massively Multiplayer Online Role Playing Game (MMORPG) after all, just like Warcraft, Dialo 2, or Everquest. However, unlike those other games, the losses in EU should not be extremely great unless the participant in question wants them to be because EU is free to participate in on some levels. Sweating, gathering dung, fruit, stones and oil are all free (well oil is probably the hardest of those to get because the rig is in the middle of a pvp zone that’s always full of avatars)…

There are many risks in EU. Many consider the main professions of crafting, hunting, and mining in the game to be similar to gambling in a slot machine at a real world casino. However, there ARE ways to participate and make money and come out ahead. It just takes some work to figure out how to come out ahead… it also takes a bit of luck on occassion. Trading is one of the main ways to do this. HOwever, you have to be smart with the way you trade to make money in this game. You also have to have a lot of persistence, strategy, and sometimes just plain luck.

FORUMS
There’s quite a few forums run by participants (players) of this virtual universe with the real cash economy known as Entropia Universe. Forums are THE primary way participants share information with one another. In a “game” (even if the developers don’t want to call it a game – but a virtual universe instead) such as this one, KNOWLEDGE IS POWER, and getting knowledge from other participants through forums is probably the easiest way to get knowledge quickly.

The largest, and probably most popular one in English currently is probably http://www.entropiaforum.com (EF). I participate in that forum a lot, as do many other helpful individuals. EF is a huge place – take time to read, read, and then read some more before you ever think about depositing a lot of cash in to the game. There’s a huge learning curve to this virtual universe known as Entropia Universe, and places like EF can help you get over the major hurdles of that learning curve much, much, much faster than you can overcome the learning curve on your own.

Other forums exist. Http://www.entropiaplanets.com (EP) is one example of such a startup. A few years ago Entropia Pioneer’s forum was hot, but that got so stale and stagnant that it got shut down permanantly some time during the last year or so. There’s also been a few other forums here and there that have had limited success.

http://www.entropiareality.com is another forum, but it’s mainly for flame fests since it’s not moderated. Since entropiareality (i.e. ER in other forums since some other forums actually hate ER enough that they edit their forum to keep that word from showing up in their own forum) is flame bait, some discussions in other forums sometimes end up here near the end since no moderators are not around to keep all parties posting their spit spats to one another out in the open like little elementary kids that like to cuss because they have not potty trained their speech yet.

When it comes to the forums, remember to use netiquitte. Also remember that theories are just that, theories… not something that can be proven, and if it can be proven, the system might just be altered to make the theories false again later… This is important to know since there’s a LOT of various loot theories out there…. and if the Mind Ark and FPC are smart, as I believe they are, they likely change the loot system regularly, just like online casinos or google, to keep those that want to cheat the system from doing so for too long of a stretch of time.

AUCTIONS
The in game auction is nice, but it’s limited because there is an auction fee that the seller has to pay regarless of whether the item the seller is trying to sell actually sells or not. The selling forums in EF help people bypass that little administrative fee. Similarly http://www.entropiabay.com (EB) was set up specifically to help people do this sort of stuff in a more ebay type of setting. Entropiabay is sort of a new kid on the block, but it has limited popularity. Over time, it might become one of the best places to sell stuff online in game. EP also has an auction type of thing in it’s forums, but since EP itself is even newer than EB, the number of people utilizing that system is very limited.

Most folks that don’t do a lot of person to person trading in game use the in game auction system at some point in time. It is a lot more reliable than the forums sometimes because forums require that you have to meet up the people you are dealing with in game, which is not always easy. With the in game auction, you are using a system that anyone in game can access 24/7. However, since it does have fees to sellers, and high fees in addition to that, it’s not necessarily the best way to sell things.

SHOPS
In game shops are nice to have. They allow you to sell things in game 24/7 regardless of whether your avatar is actually logged in or not. Price of shops very greatly depending on location and size of the shops in question. Mall shops are the most expensive and have the highest monthly rent fees. However they also are probably the most popular shops in game. Shop owners have to deal with taxes when figuring out what prices to mark items with. They also have to deal with monthly rent sometimes. Taxes are not too difficult to work with since taxes are passed on to customers, not to shop owners themselves, and taxes also are interesting because they usually are a lot lower than the fees that have to be dealt with in the in game auction regardless of whether people bid or not. Tax money that is collected goes to Land Owners if the shop is on a land area that is owned by a participant. Some shops are in areas that are not owned by participants, and it’s never been determined if the taxes off of those shops go back to feed the loot pool or go in to the overall income of MindArk. Some estates that act as shops, such as booths in apartment basements, hangers that have shopkeepers in them, and some houses that have shop keepers in them, do not have monthly rent payments. That makes these places very interesting places to own as any income from the shop is more or less a complete income since the shop owner does not have to “break even” on a rent fee every month. However, they still may have some decay fees in the form of shopkeeper decay. Shop keepers decay approximately 10 PEC per sale… Most folks that own shop keepers are aware of this and pass that cost on to their customers. Even that small fee is typically less than the auction fee costs sellers as the auction always costs a seller something regardless of whether or not any actual sale was made.

HANGERS
Hangers are estates that have ships that can be used to fly to the astroids above Calypso, Club Neverdie (CND) and Crystal Palace (CP). It is also possible that they will be used to get to new planets when new planets are introduced in 2010. Hangers also have a number of item points on them, so they can hold furniture and other things, such as shopkeepers, just like all estates that have over 6 item points (shopkeepers require 6 item points but give you 20 back in exchange with the number of things that the shopkeeper can hold and sell for you)

ALGORITHMs…
Here’s what is believed to be the algorithm that is currently used to figure taxes.

Shop Tax = (Markup * 49.75 / (1990 + Markup))

Here’s what is believed to be the algorithm that is currently used to figure auction fees on the in game auction.

Auction Fee/Commission = (0.5 + Markup * 99.5 / (1990 + Markup))

Here’s what is believed to be the cost to pilots for using ships (although the ship system is currently offline until it’s reintroduced. This system, along with most other systems in the game have to be recreated to suit the Cry Engine 2 Game Engine that was added to EU in Version Update 10.0)

the actual flight costs, one way, to each desination are (in TT value):

10 ped to CP (4 decay, 6 ped in oil).
40 ped to cND (16 decay, 24 ped in oil).

DYNAMIC CHANGES…
As with everything in this dynamic universe, change is the ONLY costant we can accurately rely on… so the information above may be completely inaccurate by the time you read this. The systems in place in the virtual universe change every time a new version update is implemented, and sometimes even during the course of the same version of the game as Mindark can and does alter some things on the server side of the game any time they want. Getting used to changes IS a very important characteristic anyone that wants to survive in EU for long MUST have because there can, will be, and always are changes coming up… some may benefit you. Others might not… that’s why a lot of the forums are always full of people complaining about things and speculating about things. However, most long term residents of Calypso and any part of EU know that change is coming and always will happen over time…. because ENTROPIA UNIVERSE IS DYNAMIC!

I’ll add some more tips about EU and living on Calypso in future postings here. Stay tuned…

Old Blogs… and websites…

Just for reference and historical information, I’m going to list my old blogs, and possibly old websites here if they still exist. This right here that you are reading now is my real blog for today and going foward in time, but I’m going to link to my old blogs from here for my own reading and for yours too if you want. I am going to do that so that there’s a link back and forth between here and there so that you can see where my thought processes have been in the past, and I can too… since there’s a lot of themes and ideas that I come back to over time…

http://oldnewsstories.blogspot.com/ – the idea with this was to edit public domain news stories in the archive since the text that came from the scan was horrible…

http://midnightmoonrunner.blogspot.com/ – this was a highly cliche’ identity thingy for me a long time back…

http://paintstorm.blogspot.com/ – When I get creative I become like a storm… it starts slow, then speeds up and goes hyper with thousands of ideas crossing my mind silmultanously… but there’s a constant quite in the storm… sort of similar to the search for IT in Jack Kerouac’s On the Road

http://role-playing-onion.blogspot.com/– I used to role play a lot back in high school, college, and some after that too, at least in my mind and online…

http://poet-traits.blogspot.com/ – I envision poet-traits as more or less portraits created with poety describing the individual or quoted by the individual where the lines of the poetry are shaped with curves and splines and things to create the face of the individual. I used to do a lot of drawings like that back in college somewhat in sketch books… sketch books are probably best for it, or something like illustrator or inkspace… but sketchbooks are best because of the immediacy of the work and the fact that it’s easy to just keep turning the book and the drawing instrument..

http://satelliteman.blogspot.com/ – I’m in to FTA Satellite…. It’s a neat hobby.

http://entropia-delight.blogspot.com/ – this was my first Entropia Blog…

http://jeffthomannart.blogspot.com/ – This was my latest art blog…

http://haikumostdays.blogspot.com/ – I like writing haiku sometimes

http://mariasgoods.blogspot.com/ – this was another Entropia blog from the days when Maria did not own a shop yet and did street trading in Port Atlantis and Twin Peaks.

http://jeffthomannsart.blogspot.com/ – This was another take on an art blog…

http://obscuremissourilaws.blogspot.com/ – This never went far… but studying the laws, there is a lot of loopholes and plainly stupid things going on, not just in Missouri, but everywhere.

http://photogametry.blogspot.com/ – 3d math and the stuff behind 3d animation is fascinating.

http://harm-onica.blogspot.com/ – I have a harmonica but have not ever learned to use it yet. I was going to learn a while back since my wife and I carpool and worked different hours. I was going to try to practice the harmonica while waiting in the car for her, but never got too far with it because, as you can tell by reading this post, I’ve got a lot of hobbies, and so never found the time to master the harmonica (yet)

http://jeffsdoodles.blogspot.com/ – This was another art blog – based on quick little works…

http://spameaters.blogspot.com/ – I was going to try to copy spam, but decided not to go on with it after a few posts since lots of other websites are out there and it’s stupid to actually make that stuff popular.

http://three-d-news.blogspot.com/ – 3d industry is fascinating. I read 3d World, HDRI magazine, and a lot of other various publications sometimes… also visit lots of forums related to the industry.

http://publicdomainremix.blogspot.com/ – I love public domain stuff and editing it.

http://grababeat.blogspot.com/ – I was going to try to do some music since I own a midi keyboard and a voice recorder, but never got too far with it. I still like the idea of mixing things up like that.

http://720x480doodles.blogspot.com/ – I was going to do doodles that were 720×480 pixels… but never got far with it really… sort of a silly format to go with…

http://knowledgeyoucanuse.blogspot.com/ – this was a good idea blog, but I never did much with it. This blog will likely have good ideas mixed in with various posts as we move forward in time.

http://jeffthomann.blogspot.com/ – real original… lol… almost as good as jeffthomann.wordpress.com, 😉

http://makesomemoneyrightnow.blogspot.com/ – My wife and I are in to online businesses. I was going to try to explain to people my experiences with all of that… I still probably will in this blog since this is my ONE blog moving foward…

http://5×7-doodles.blogspot.com/ 5×7 inch drawings and doodles… I love that format since it’s a size that can be used in postcards on cafepress, and is also a size that fits in 5×7 inch picture frames, and also can easily be shrunken down to artcard sizes.

http://archaicsymphony.blogspot.com/ – this was going to be a music and public domain remix blog, but someone else already was using that same basic name on a website, so I gave up on it quickly.

http://great-quotes.blogspot.com/ – I love reading quotes, especially from artist and other creative individuals. I may do a few quotes in this blog moving foward in time since this is the only blog I plan to keep moving forward…

http://publicdomainartbyjeff.blogspot.com/ – I love public domain works and was thinking about creating some of my own public domain works. I might still do this in the future.

http://hackinghealthcare.blogspot.com/ – I work for a University Hospital. I was going to use this blog with a false name since I may have revealed some basic info that some might see as trade secrets, or at least things that would make the organization I work for look not so great since there is a lot of little dirty secrets out there that most folks don’t necessarily know about in the public. I may still do a tidbit now and then but will be careful to word things so that I am not putting my job at risk… especially since this blog makes it very apparent who I am by the name on it…

Long List of 3d and 2d editing software

This space will is reserved for a list of 3d and 2d editing software that I’ll drop in here in the near future, and/or build over time. I don’t have time to list it all right now, but am putting this here as a sort of reminder to myself to come back here later and add more. There’s tons of great 3d and 2d freeware and shareware out there as well as higher end stuff. I’ve played around with quite a bit of it and will post my comments on each one I have some experience with here.

Blender – http://www.blender.org/
Gimp –http://www.gimp.org/
Wings 3d – http://www.wings3d.com/
Project Dogwaffle http://www.thebest3d.com/dogwaffle/free/index.html
cinepaint http://en.wikipedia.org/wiki/CinePaint

http://en.wikipedia.org/wiki/Comparison_of_vector_graphics_editors

http://en.wikipedia.org/wiki/3D_modeling_software

http://en.wikipedia.org/wiki/Comparison_of_raster_graphics_editors

http://www.freedownloadscenter.com/Multimedia_and_Graphics/Graphics_Editors/Wood_Workshop.html

http://www.freedownloadscenter.com/Shell_and_Desktop/Wallpaper_Tools/flooring_contractors.html

http://wareseeker.com/free-popular-seamless-texture-generator

http://www.brothersoft.com/texture-generator-download-283505.html

http://software.informer.com/getfree-how-to-create-seamless-brick-texture/

http://www.bricksntiles.com/download/

http://www.3d-rekonstruktionen.de/de/download/

I’ll add more to this list over time… You might want to book markt it! 🙂

=== note to self – http://forums.cgsociety.org/showthread.php?p=6717946#post6717946

Also add more like it.. other lists have been in various forums before.. but forums disappear over time. Blogs can too, but not as easily all the time.

Turbosquid

I have many photos available at Turbosquid

Turbosquid

I have over 9000 total published assets at Turbosquid at this point in time. I’m always adding more now and then. I love walking around with a digital camera taking texture photos of wood grain, bricks, concrete, asphalt, and a lot of different things, and taking reference shots of clouds and a lot of other things now and then. I also love taking a camera with me on vacation to various places around the country to shoot as many things as I can. I see the camera as a simple little “light” version of a sketchbook for me. I have always been interested in texture photos and can fondly remember finding out about texture photos the first time by visiting websites way back in the early 1990s when this stuff was all brand new and everyone was using early versions of photoshop that could not do much. Most of my photos on turbosquid are taken directly out of a camera card, without edits. I do sometime edit if I need to remove some copyrighted or trademarked element from a photo, but these days, I’m mainly trying to stay away from putting that stuff in the lens in the first place.