Copying it here since I’ve come to the realization that like many other forums of the past (entropia-pioneers, entropiareality, etc.), even entropiaforum may not be here in a few years, like so many other other community forums, so the history may eventually wash away as people rewrite history in their own biased vision down the road… May come back and edit this later…
The Questions that were posted by the community are here:
and the original Q&A session was first mentioned here:
The Answers that were posted are here:
The Answers received from Mindark so far:
According to the answers thread, Hanne says that SDS
[quote]have responded to[B] all[/B] Planet Calypso and Entropia-related questions[/quote]
Let’s do a question by question breakdown of the questions that were asked and try to figure out which questions were asked that were [B]NOT[/B] responded to yet…
Also, while we are at it, let us take a look at this old Q&A session from a few years back, and some of the related threads that have come in to existence lately about various promises from the past to it to see if we can figure out what answers are still not out there that have been hanging around from back then that still need resolution:
Here’s a few of the threads tied to some of the older promises, some of which were never delivered (yet)
Then maybe that will give them something to be forthcoming with at a future date?… They promise better communication going forward. One way to help make that happen is to help identify where mis-communications have occurred in the past, figure out what promises from the past were made that were not honored, etc.
for quick reference, here’s a copy of the answers…
[quote]Support news from JWT
Statement from the CEO Jan Welter Timkrans concerning upcoming systems inside Entropia Universe
“We are currently prioritizing the systems necessary for the entire “Entropia Universe Concept” to function correctly. This includes getting the rudimentary space flight system that we had implemented in earlier versions up to speed. This is now our number one priority, which I am sure a number of current holders of hangars are pleased to hear. The new space system will permit flight from one planet to any other planet within the Entropia Universe and of course there will be opportunities for a lot of adventures along your travels.
We would also like to inform you that we have already employed about 20% new programmers who have started work in 2011 and we are aiming to employ about 20% additional programmers in the first and second quarters of 2011 so we can speed up the delivery of systems into Entropia Universe. Work has already started on the “Taming” and “ Mentoring” systems which will be back with a number of added features. Next in line is the “Makeup” and “Beacon “systems and mutants.”
Jan Welter Timkrans[/quote]
We have taken a look at the many questions you shared with us regarding the recent acquisition of First Planet Company, and have responded to all Planet Calypso and Entropia-related questions. We greatly appreciate your interest and look forward to continuing to respond to your queries as we continue under our new structure as SEE Digital Studios. More great things to come!
*Please note that all questions pertaining to Planet Michael will be answered as additional information is made available.
Thank you for your patience!
So, let’s start!
· How many full time staff will there be working on Planet Calypso?
The staff at First Planet Company has been retained and is now at SEE Digital Studios where they will continue to enhance Planet Calypso. Currently, the Planet Calypso team is focusing on continued post-launch development and updates.
· What can we expect in 2011? Can we have a roadmap?
We are not at liberty to disclose this information at the time, but we assure you that there will be many exciting new developments in 2011.
· When will we be able to sit down and lay down again?
This functionality is provided by the platform supplier MindArk, and will return.
· Have you given any thought to competitions for ideas, storylines, and new products for the players to help with development?
Yes, we plan on integrating in-game competitions that will involve the community in our efforts to continue rolling out new content in Planet Calypso.
· Where are the power fists? I am a level 43 Brawler (hit) without a power fist available to hunt or skill with.
SEE Digital Studios will continue to add new items throughout the planet, including new power fists.
· How much time does the design team have available to fix things like texture issues, bugs like when you can’t place items on pedestals, shop bugs etc.
SEE Digital Studios is working with the AGILE software development model, which segments each SDS content release into a number of sprints and milestones. The total development time is usually between 1 – 2 months depending on the release content. Due to the separation of platform and content, bugs are allocated to either MindArk or SDS. Depending on when SDS receives a bug report within our sphere of influence, its fix will be added to the current or next release plan.
· Is MindForce going to be Calypso-exclusive or are we going to SEE that on other planets as well? Like… Moonwalk Chip II (L)?
MindForce is an activity available throughout the Entropia Universe, and therefore can be used by all colonists on other planets. However, while the underlying system is generic, colonists may individually express themselves through MindForce. For example, magic can be used on a medieval planet.
· Is removing/adding event content always going to take weeks/months to change?
Adding new content and events takes time to plan, create, execute and finalize. Therefore it is difficult to put a time-frame on the process.
· Is it currently possible for things to happen in real time on the servers? Or must patches be applied?
Even though SEE Digital Studios has some access to real time parameters, most changes require a patch.
· Does SEE have plans to upgrade the Beacon system, providing different types of Beacons maybe, which yield different types of missions, in different types of location, against different creatures, etc.?
MindArk is continuing to develop the underlying Beacon system. They are enhancing the old systems and reintroducing them to give colonists new and improved quests.
· Will corporations be introduced into the game?
As we have stated in the past, we would like to develop the idea of corporations along the lines of factions.
· Any plans for new storage containers that aren’t so restrictive? Weight reducing containers that aren’t so rare?
This suggestion is being taken into consideration.
· Are the equipment, weapons, etc., going to be added too? Will any new gear be released and looted?
Yes, we currently have plans to add new equipment, weapons and gear.
· Will the additional funds now available allow for one or more additional developers working on community requests only?
Increasing communication with the community is one of our top priorities for 2011. We are working at establishing a stronger relationship between the community and SDS.
• Will there be more vehicles released?
Yes, we have plans to release many more vehicles, starting with the spaceship, which goes with the hangar system.
· Where are Simon and Emma?
Simon and Emma are still very much involved, but are now focusing their efforts toward in-game events and item parameterization.
Forum and Communication
· Will there be more communication with the end user (via forums, bulletin or email) to keep them updated on the future of development of both planets, due to the increased number of staff working on both?
Increasing communication with the community is one of our top priorities for 2011. We are working at establishing a stronger relationship between the community and SDS.
· Will this be the official Michael Jackson Forum?
No, Planet Michael will have its own forum at planetmichael.com.
· With new staff can we get frequent updates about what is happening both In-game and development status?
Yes, as mentioned, SEE Digital Studios is working toward increasing our relationship with the community. With that said, communicating in-game content updates and development status is at the top of our list.
· Is this the beginning of a new and sustained dialogue with the community?
Yes, as mentioned, we are currently exploring different methods of ongoing community satisfaction within the areas of communication and overall development.
· Do you have the feeling, the communication between you and the player base is good or bad?
Following requests by the community we have certainly increased communication by hiring Hanne as our dedicated community manager, and taking over the Entropia Forum, rebranding it as the official Planet Calypso forum. We now we have a forum dedicated to Planet Calypso and a community manager with strong ties. With that said, we plan to continue enhancing our interaction with the community by becoming even more involved and listening to feedback.
· Are you concerned by all the hate topics in the forum, or do you think most of the players are happy?
User feedback is always encouraged as it helps us understand the wants and needs of the community. We pay close attention to the negative comments in order to make improvements and ensure that we’re responding to loyal players with the big changes they’d like to see implemented wherever possible. This is a game for the community after all.
· What will change about these forums with this take over?
Initially there will be no major changes, however, over time we will improve the overall experience and connect more with the game and our player base.
· Will you be the official community manager regarding the MJ forum?
We are not at liberty to disclose this information at this time, but we assure you that Hanne’s focus will continue to be on Planet Calypso.
· Will you (SDS) listen to what your community is telling you?
Absolutely, user feedback is constantly encouraged as it helps us understand the wants and needs of the community.
· How long before this latest spurt of interest in the player base wanes and it’s back to the normal wall of silence and no communication from anyone other than Hanne?
Hanne is the official community manager so the majority of SEE Digital Studios communication currently comes from her, however we are working at establishing a stronger relationship between the community and all of SDS.
· There is a wish list here on the forum that in quite a number of cases contains a huge number of great, and seemingly easy to implement, enhancements and ideas. Is there a staff member in your company that’s responsible for actually checking this thread and passing the ideas on for further analysis?
The forum threads are closely monitored and both SEE Digital Studios and MindArk are very well aware of the wish list.
· Can we get quarterly ‘state of the game’ posts, about which direction you are taking the game.
The suggestion will be taken into consideration.
· What will be done to the current sweat crisis as there is only one use for ME on this planet and that is Teleport Chips?
We’re taking a hard look at this situation to see what we can do in the near future.
With the constant introduction of more land without an equivalent growth in the player base the value of each plot keeps dropping. What are your policies on this? Can SEE/SDS release as much new land as they please or are there restrictions? If so, what are these?
SEE Virtual Worlds and SEE Digital Studios will continue to implement the platform restriction ratio of land areas to active users.
· What will be done to the Planet Calypso economy to ensure better return rates?
Return rates are a part of platform balancing, which is managed by MindArk. However, SEE Digital Studios is currently in discussions with MindArk about balancing matters in order to enhance the end user experience.
· Is it guaranteed that big yearly sales like Medusa will happen going forward?
No, like most in-game transactions, some years there will have larger yearly sales than others.
· Will there be more DNA dropping including new ones?
· What steps will you take to correct the turmoil caused by VU 10.0 conversions of land areas and the introduction of iron missions for some mobs and not for others? Some of these changes were so drastic they reduced the value of some land areas by up to 80%. When if ever will you attempt to correct the remaining conversion issues, and at what point will you introduce iron missions for the remaining mobs to balance out the current imbalance?
We have been adjusting land areas since VU 10. It is our long-term goal to eventually have iron missions on all mobs.
· Will any land investment opportunities be added for smaller budgets? For example Land share market.
Yes, we are constantly looking at ways of expanding the economy for all budget sizes.
· What are your plans to address Squatters, in reference to Empty LA’s, Shops, etc., managed by inactive players?
SEE Digital Studios will continue to follow the terms set out in the Account Inactivity Policy, which will deem any account inactive if it has not been logged in to for a period of three hundred consecutive days.
· Does this mean you now have a budget for some serious advertising?
We are not at liberty to disclose this information.
Concrete plan to attract a growing stream of new participants into the universe – is there one and if so what is it?
In very general terms, we intend to address retention and customer service, as well as acquisition.
· Are there any plans to have a more traditional marketing campaign, specifically television advertisements, on the scale of other major studios such as Blizzard, EA, and Ubisoft? Or do you not consider yourselves in the same league?
Several media campaigns are being considered to increase exposure of Planet Calypso.
Planet Calypso Specific
· Will the storyline of Calypso be actively developed?
· Are you going to tie up all the loose ends from previous stories? Using what functions?
Yes, we will be providing answers to any unsolved stories that will be sure to satisfy on all levels. For example, a major focus this year will be the resolution of the infamous ’Egg Story’.
· What is your vision for the future of Calypso?
Our main vision for the future of Planet Calypso includes streamlining, adding new opportunities and content, introducing events, and focusing our efforts on the overall colonist experience.
· When will the rest of Planet Calypso be developed? Server remakes and the rest of Amethera?
The development of Planet Calypso will be ongoing. Gradually we’ll address more of the servers and the development status.
· Will the Hangar system still be back next VU?
Yes, we plan on bringing the hangers back later this year.
· Where are Kerberos and Umbranoids?
Rest assured, Kerberos and Umbranoids will also return later this year once technical issues have been remedied.
· What about big story events for all professions instead of just hunters?
We have already included miners and crafters, but part of our long-term plan includes involving all player groups.
· When are we going to actually be able to travel to Akbal and/or Cimi?
We think this is a great idea and will take this into consideration. Thanks!
· What will SEE do differently to make me want to stay on Planet Calypso?
Some of the many changes will include increased product quality and communication, as well as better customer service.
We have no information at this time.
· Are we at war with the robots still or did we win?
As you know machines never give up but at times they need rebooting. This being said, the war is not over!
· And will the migration of Eomon be an actual migration or will they teleport from one location to the next every few hours?
We do want to get back to an actual migration feel and have received a few basic tools from MindArk that should allow us to achieve this.[/quote]
copy of the answers from 2007 Q&A
[quote]Q&A Answers (May 07)
Here are the Balancing Manager’s responses to the Q&A. Any questions that were unrelated to balancing were omitted. Also, rather than respond “I cannot comment on the inner workings of the dynamics of Entropia Universe”, any other questions that required such a reply were also omitted in the responses.
Thanks to all who provided questions for this thread. A New Q&A will come later on, and with a faster time frame between Q:s and A:s.
Are rare items expensive because they are rare or have they become rare drops because of inflation?
Submitted by Soundboy
It’s because of their rarity.
What were the biggest/most surprising balancing mistakes ever made?
Submitted by Pirx Danford
When the loot during 10 seconds after a release contained 1000 times more shadow armor parts than there should have been.
When am I going to get some decent loot or claims bigger than ample?
Submitted by dean
I actually don’t know and that’s a good thing.
The question is would a hunter have the same profit with the same loot on different LA’s with different taxes?
Submitted by Raffaele Meiers
On a land area with higher taxes the hunter pays higher taxes.
Why do you not “raise the bar” with SIB tools and weapons that require skills higher than the current “maxed” skills (~10k average) to give ubers something to aim for instead of destroying the chances of anyone new becoming uber (without an uber bank account)?
Submitted by Doer
We are doing that.
There are certain items that have disappeared completely from the game, or are stuck on old avatars not active anymore. I think it’s a shame that those items will be lost in history (and in some cases, all we have is pictures to know they existed). Not only talking about equipment, but rare clothing-pieces. We all know clothing doesn’t drop anymore so getting it back seems rather hopeless unless you plan to do something about it.
Do MindArk in any way plan for these items to have their “return” on Calypso?
Submitted by Skam
We have no plans to return these items.
Sometimes fairly common types of loot stop dropping completely, like Fine wool a few weeks ago. Is this on purpose or by mistake?
Submitted by Darkaner
There is always a natural variation cycle in drop rates on all items.
Is the promised MindForce update coming or have you given that up?
Submitted by nisse
It hasn’t been given up on. It will be done.
Does EVERY one in Entropia have the same programmed or instilled “luck”?
Submitted by jak
Of course everybody has the same installation there is no such thing as luck.
Why are rifles so plentiful and seemingly encouraged, with few options in melee weapons?
Submitted by Spud Striker
We are starting to introduce more now, with many more planned for.
Was the almost 20k ped HOF of Rugaritz a regrettable mistake?
Submitted by strakkan
No, but very rare.
Can we expect more L weapons to fill the incremental SIB equipment void soon?
submitted by The Nightbird
As the balancing manager how do you determine when you can release more Land Areas/Asteroids/Space Stations/etc without severely impacting existing owners and their profit?
Submitted by Vap0r
Time, statistics, and a pre-planned release strategy.
Will there be unlimited (!) melee amps, or improvement of melee generally?
Submitted by Alice
Yes to both.
Will you ever actually release a list (sort of a ‘Heads Up!’) in regards to HOW and possibly WHAT drops certain new items?
Submitted by Sunab Naverith
We have no such plans today.
What is the effect of the new auction fees on the general market transaction balance?
Submitted by helena
No unnecessary transportation sales, no display entries in the auction, an overall growth of the use of the auction and finally a growth of the use of participant owned shops.
What role do the commercial ads play with loots, ATH and HOFs?
Submitted by Haxtor moogle
They add money to the system by being watched.
When will you update with something not only MA is gaining on?
submitted by SODERD
We have done, and do so with every release – sometimes small things, sometimes whole systems. To take some examples: sweating, land areas, participant shops, auction system, real world and participant commercial system, Event system.
How many people are in the balancing department, what are their responsibilities and what is the process to balance a VU (loot changes, new features, etc.)?
Submitted by fluke
I cannot go into details here, but there is a group of more than five people involved in all balancing.
Will there be any amps for faps in the near future?
Submitted by Omega
We have no plans today to introduce them.
Why does MA make things better for crafters and worse for miners and hunters.
Submitted by bigdeal
We don’t, there are always ways to find opportunities in all systems.
Can we expect to see more frequent events and story lines that actually have both a head and a tail?
Submitted by JackFree
What makes an item balanced?
Submitted by Dunn
Many parameters determine balance, here are some of them. An item is balanced when:
It fits the user’s skill interval and current state in EU, meaning that it is fun to use and lets you interact with fun and intriguing events or mobs.
It doesn’t cost too much to use and its owner knows it.
You cannot drain the system with it.
It can be found in the way it was meant and with the right frequency.
The owner knows it’s expensive to use, but its fun to use or it has an interesting and unique advantage.
How many in game data points are you able to balance?
Submitted by Gazza
There are millions if you mean when items and rules are created. A lot fewer when the systems, items and Entropia are running. The goal is to sit beside the universe watching the nature of Entropia take its course.
I believe that the return rate (the “cash/ped” that the users are getting from the system as loot) should be increased. Why shall I play this game and not play on a casino where the odds are much more for me to gain some money?
Submitted by Niovara
I agree, everything we do aims for a better return rate for the users, but must still pay for the systems and us at MindArk. I think you should participate in Entropia because it’s a virtual universe and nothing else.
Market prices are at work, services are up for trade, socializing and training pays off. Opportunities are there all the time for the observant and hard working participant and not just at the same place everyday.
The universe isn’t static and predictable instead it’s built on natural laws and the goals of the users in it and that’s what makes it intriguing and full of possibilities.
As far as I know only CEO and balance-manager know exactly about and set the parameters of the loot-system.
Since this is the most important part of the whole RCE-game: Is some 3rd person/team checking their work or do they just proof each others work?
Submitted by Agnus Dei
There is a bigger team working with these questions today.
We’ve heard the term “Balancing Manager” ad nauseum, but there’s been no real description of what that position entails. Please describe exactly what you balance.
Submitted by AlphaGeek
Firstly, there is a whole team involved in balancing work. The team analyze every new system from when it’s only an idea to when you all are using it.
What will the system affect? What will it give and what will it take? What should the cost be to use the system and the items connected to it? Who will use the system, who are the real life users of system and who are the in world users? How will the system affect the performance of the hardware and the software platform and what will it cost to solve possible bottlenecks?
And of course the team continually analyze how a system works long after it has been released.
Does MindArk have any plans of rekindling the past staples of our economic growth, or is their vision purely of advancing into the future?
Submitted by Stryker
We are constantly working with both new and old systems. It’s just a matter of time and the point of view of the beholder.
Some time after VU with amp nerf has passed. Now what were impacts of it on “balance” (maybe reallocating part of loot from opalo users to high-lvl hunters etc.)?
Submitted by Denis
There is now a point in constructing, finding, selling and owning amplifiers other than just the best type. This has boosted the whole economy regarding amplifiers.
Why do some mobs loot a large variety of items while other mobs loot only 1 or 2 items?
Submitted by Chilly
All creatures have different benefits and drawbacks.
Is it balanced to make it better for low and high level players and worse for the mid-level?
Submitted by habanero
All users can find opportunities no matter what level they are at.
Today my hit ability is for example 3.9/10, 6.1/10 on EP-10 and the same up to EP-50, shouldn’t the hit ability be higher on low guns and get lower on high guns depending on your skills?
Submitted by Rapido
You have to use skill interval dependent tools to get what you ask for.
Is MA’s plan to keep going the actual process: Universe drain investor through big PR that deposit a lot of cash to buy “asset” and parasite gamer with tax and fee to use the new universe feature (examples: malls, CND, Land areas)?
Submitted by Etopia
We want to have many types of user groups. Investors with possibilities to enhance the experience of Entropia are one of those groups but certainly not the only one or even the biggest. Remember that they in many cases do important work with their areas and it’s voluntary to enter their areas.
Rare Items/Ores and especially Blueprints in inactive accounts are a huge balancing problem, because they can be reactivated.
Limited Items avoid this problem.
But what will you do to balance the existing rare Blueprints (etc) in inactive accounts?
Submitted by schnups
The inactive accounts are eventually purged and the items go back to Entropia open market. All this is taken account for in the balancing.
Are we all dealing with the same virtual world, insofar as odds/rules/chances?
Submitted by Amanita
Will Houses ever have the option of selling items when a player is off line like a shop without the need of a shopkeeper?
Submitted by TotalTwist
You need to have a shop or a shopkeeper.
Is Land Grab no longer existent?
Submitted by Mercury
It definitely is existent and will return, in a different way though.
When will respawn rate of mobs be fixed during events?
Since kinda hilarious to try to host nice events for community if there isn’t any mobs left after 5-15min of shooting in LA. No problem with Big mobs and 10 or 20 participants, but above 20 participants LA will be wiped clean.
submitted by Zap
The mobs will re-spawn faster after the next release.
In a previous support case I asked if there will ever be any whip better than my Cobra ME. The reply was NEVER. So if there will never be any whip with more damage – how can the taming system work with bigger mobs?
Submitted by Sneaky B’stard
Of course there will be more whips that do more damage.
The transferring of skills as it is now seems to be very confusing for most players. Will we see a system that is easier to manage, like just entering i want to fill a chip with 10 PED worth of skill x, then it shows how many of your skills that would take away and you press ok?
Submitted by Snakecharmer
No plans for that now.
What is the prime motivation in your balancing?
To create a sustainable intriguing world with indisputable natural laws that can host a vast number of users and activities.
I’m wondering if MA is going to introduce more mobs that use firearms as their
combat mode? There are currently 96 mobs in Entropia, of those only 5 are firearms.
Submitted by m0000
Whilst this isn’t strictly speaking a balancing issue, it does have a relevant impact for crafters. The lack of knowledge of what these attachments (scopes and lasers) actually do quite possibly subdues the market for them thus having a direct impact on the cost of crafting such attachments for crafters. Can MindArk provide a little more clarity as to the function of laser sights and scopes?
submitted by Jimmy B
More information has been delivered to all items, we are just not ready with all items yet.
Now that players will be able to upload content of their own in form of pictures, ads or videos, wouldn’t it be cool to be able to upload your own musical compositions?
Submitted by Glyphan
Will there be more shops available at places like Genesis, Omegaton, Sakura?
Submitted by Violet
Are there any plans to introduce farms in the game, or farming licenses?
Submitted by Dusk
Will we one day have the ability to take one melee weapon in each hand?
Submitted by ufcfl
Does MA has an “inferior loot list” for avatars that have been annoying?
Submitted by Micheva
Will an item appear on market by re-looting it after it was TTed (used up)? Is the rule applicable to any kind of items?
Submitted by Auktuma
I’m not going to give details, but it works something like that.[/quote]
Here’s some of the questions that were posted that were not responded to that I’ve located.
[quote]Exciting to see all these new planets popping up.
There is thread about cost to travel between planets but can you throw some highlights on what am I paying 40ped for each way between planets?[/quote]
[quote]Will hangars and their spaceships be offiacially tradeable then?[/quote]
[quote]Will the teleporting between planets allways be available?[/quote]
[quote]Will every planet ( including Michael) bring additional hangars which serve as launching platforms for their pilots?[/quote]
[quote]What happened to the Harbinger event? I mean it never had a conclusion? Will it have one soon? What about our diplomas? [/quote]Answer was that the war is not over, but nothing about this particular question…
[quote]How about some skill bonus event again?[/quote]
[quote]How many full time staff will there be working on Planet Calypso?[/quote]20% is not really an answer as it’s not a real number…
[quote]How many staff on planet michael?[/quote]
[quote] In the development of Calypso what do you plan to develop?[/quote]Question is a bit vague, but I think the intention is to ask what the roadmap is for 2011, and what the priorities are. They did answer this by more or less saying they don’t know, I think?
[quote] In which order will these parts of calypso be developed?[/quote]
*** DOWN TO #4 IN QUESTIONS SO FAR… WILL ADD MORE LATER. FEEL FREE TO ADD MORE BEFORE I DO IF YOU FEEL LIKE IT.
Also, can anyone find the original 2007 question list to see which ones were passed over?
of course… what’s the point, lol…
Posted this on facebook too, but it’s being put here in case it gets somehow deleted over there… Posted it to facebook since the mods on planetcalypsoforum recently gave me a temp ban from their forum. The reason for that was that the mod there did not like that I was bringing up stuff like this in various posts over there. He did not mind me mentioning this stuff sometimes, but not often… and not daily… Since these are ongoing issues that need to be mentioned or else they’ll continue to be swept under the carpet as they have been in the past, I don’t think I did anything wrong. Support tickets don’t help in matters like this since they simply say they send the issue off to another department – and then they never follow up on the issues much… If we can’t speak our minds about this sort of stuff in a forum, there’s not many other places to discuss the ongoing wrongs that need to be righted… so here and facebook are sort of my backups in that regard. Also, here the message might go out to the masses that don’t play the game yet. Most in the forums are only those that are already in game… so already know what’s going on, even though they may not be aware of all of the gory details…
This info should not be considered against the eula since it’s not spreading rumors… it’s revealing truths that most don’t necessarily know unless they have been a part of the community for a while. It’s about the folks running Calypso in Entropia Universe. They are the same folks that will be running Planet Micheal, a planet based on Micheal Jackson, at some point in the future.
Look how many broken promises there have been:
http://www.neverdie.com/neverdie-studios/4273-planet-partner-avatars-prohibited.html – how come Neverdie was still playing after that statement came out for a little while as indicated at http://twitter.com/#!/nevereverdie
actually… he’s STILL PLAYING as of today as Banker Banker Manager, his second avatar that owns Bank Neverdie at PA, which allows him to be on both Calypso and his other planet that he owns WITHOUT paying tp toll fees like the rest of us…
… so he’s got this contract saying he can’t continue to play after he’s a planet partner that he breaks and is allowed to break for 9+ months… then he’s still got this second avatar that he’s allowed to use too… which actually lets him be on two planets at the same time while others have to pay toll fees to move between planets… fair and balanced… all avatars are equal and treated equally? … uh, sure, whatever….
If it’s not a game as they advertised a few years ago, why do they keep treating it as one? … false advertising… ?
Why did rocktropia originally lie by saying there would be UNLIMITED FREE Access to all the planets, when there is a toll fee to go between any of the planets?.. false advertising…?
Why did the estate deeds used to indicate that things in game were “owned” but later changed their story on that and the wording after other mmos started seeing legal battles — false advertising…?
How can all systems be online when taming and mentoring system are not even in game? … false advertising in client loader..?
Taming and other systems have been offline for about a year and a half so far… Planet Calypso and/or Mindark, it’s time that if you are not going to fix this stuff, or even if you do that you start compensating some of these people that bought in to the lies and believed what you were telling them so many weeks, months, and now years ago… you took their money and it’s making you interest in a bank somewhere. Maybe you should start paying them back with some sort of compensation for the time and money you have stolen from so many people with your lies, false hopes, and broken promises…
After all, several years ago, you handed out shopkeepers, an item worth roughly 3k ped, i.e. $300.00 USD, to those that had the problematic booths that were acting up in Hadeshiem when they finally were fixed, and that problem was nowhere nearly as long as the 7+ months booths have been unusable since vu 10…
and you paid owners of the personal revive 5k ped, i.e. $500.00 USD to make right a mistake you made several years back that you wanted to fix through balancing…
It’s time to fix the mistakes and pay up for the massive unbalancing that has been going on since vu 10!
I do thank you for removing rent, as do many other estate owners. However, booth owners, and house owners who had free rent prior to the time Medusa Head was created now have had their asset’s markup demolished by this move since booths and other estates used to have a major advantage in that free rent when everywhere else had rent… so your removal of rent has unbalanced the items people have already bought.
The recent mix up with the excess loots on Rocktropia is only one tiny piece of the problem and is the only tip of this iceberg you have acknowledged… there are many, many, many other problems, and only a few are listed here….
Please fix the problems ASAP! Please give us ETAs on when the fixes will be if you cannot fix them immediately. Please do something to save this virtual world we bought in to because of your hype.
The truth will set you free!
Entropia Forum’s database got bought by Mindark, so the new location of the thread my shop in Entropia Universe is http://www.planetcalypsoforum.com/forums/showthread.php?183967-Delta-Discounts-Calypso-s-TRUE-Bargain-Shop-Omegaton-West-Habitat-Delta-Tower
Over the weekend Maria bought a few QR 100 blueprints, and also outright bought some blueprints from both with high qr and low qr from a crafter that was doing consignment deals in Maria’s Shop, Delta Discounts. Maria has started to craft a little now too.
I used Bob the Builder’s website http://www.candyman.se/pe/bobthebuilder/v2/ as a guide to help me figure out which blueprints to buy with high qr. I’m focusing on low cost materials to skill upon. Basic Auxillary Socket is what I’m crafting tonight. The ingredients for it are 1 lysterium ingot, and 2 oil. That is the same cost as standard dampers, but dampers are only TT food, like Basic Filers. I can sell Basic Aux. Socket in the shop, even though the markup on it is low… and also can sell whatever residue I get from it.
Before now, my high qr crafting was mainly filters and dampers, which is costly and not good since it’s all TT food, that is useless for any other thing in game, even though it is listed as a component – it’s not a component of anything. Aux sockets are a component of something..
A long time ago I had the dream of Maria skilling up on longblades and crafting to eventually become a longblade engineer. Right now, she’s up to level 2 in that profession… She can’t hunt much these days because slow computer graphics card gives her lag… but crafting machines don’t need fast graphics cards since no one is around much, and speed does not matter as much as with hunting… so hunted up til now, but now the focus on skilling side of things will be in crafting… When not doing that, I’ll be continuing to buy stuff as cheaply as possible and selling it in the shop, as I have been up til now.
If you ever get in to crafting in Entropia Universe, it’s costly but tools like Candyman’s site can help you figure things out a bit. Right now Maria only has a hundful of qr 100 blueprints, but they are the ones that are use cheap ingredients so that she can get lots of skills cheaply. She also has a LOT of blueprints in various books from the blueprint consignment deals she’s been doing with the shop, so she’s well on her way to becoming one of Entropia Universe’s best crafters in a few years. The shop ownership is only the first of many long term goals. The blueprint collection is part two of that. Now it’s time to build some skills in crafting!
p.s. I really love auto-crafting in Entropia Universe since it lets me type posts like this while also doing something in game. Very nice being able to multi-task.
I’ve not put a lot in to blogging from Maria Mesh’s perspective for a while. I think now is the time to start doing that. I type a lot on Entropiaforum, so sometimes get lost over there instead of typing over here…
Today, Maria sold her apartment, Omegaton West Habitat – Delta Tower, Apartment 1D to a society mate. Eventually, she may get the chance to buy it back at the same price, but only time will tell. The apartment was sold to free up some PED. Maria also sold a lot of empty books she had in resettlement storage when she was running the “lost library”… an idea that sort of fizzled because a lot of people did not seem interested in buying blueprints, even if they were TT priced. What bps she has left she’ll either sell in the shop or sell to friends at a good price.
Most of the rest of the empty books have the Technician bps in them, so I need to manually unload each and then sell them and the books themselves to the trade terminal. The Lost Library has served it’s purpose, it allowed me to “save” my peds that were tied up in all of these books up until now… I spent the money on them all so that I could basically waste my time moving stuff around in books and organizing them in a nice and neat way instead of wasting time in game doing other junk that would be throwing the money away, such as hunting, buying overpriced stuff I don’t need, but wanted, etc. It was a bit of a way of making the peds last instead of blowing them all at once. Now I have a clearer vision of what to do. I’m going to keep buying stuff at TT prices off of the auctions and selling in the shop. That way I can keep playing the game safely and not loosing a ton of money in high risk investments… so the need to have that many books to mess around with is not there as much any more. Each of the resettlement containers has around 100 books in them, each priced at 1 ped, and a good bunch of them had 2-4 blueprints in them at 1 pec each, bought from the technician… so each resettlement container had about 10 US dollars worth of peds in them… not a lot of money, but enough to make my need for peds now want me to sell them so that’s what I’m doing. It was also, in part a bit of a test on the servers to see how many items an avatar could hold. I discovered that an avatar can hold an almost unlimited amount of items if they are stacked in books, boxes, and other containers… you are not limited to the 200 item slots in inventory and 500 in storage for each planet as some may believe…
Since the apt. sold, Maria is left with two estate deeds – The Shop at Omegaton West Habitat, Delta Tower, Block A, Shop 1, and one of the booths behind it, Omegaton West Habitat, Delta Tower, Booth #3. She also bought a shopkeeper and manniquin a few days ago, which is part of the reason she’s in need of peds… and sold the apt. Shopkeeper cost her 3k, that is 300.00 US Dollars… and Manniquen was only 30.00 US Dollars. I thought you could sell items the manniquen wore as he wore them, but apparently I was wrong on that, so it may be a bad buy. I sent a support ticket in about it since I could have sworn I saw a manniquen do that a few years ago in one of the malls.
Out of the 100 books that were in one of the resettlement containers, only 25 are left that have blueprints… I’ll unload the other resettlement container later that has the component II books and other books later. Luckily, the technician and Trade Terminal don’t let you sell books to them that have blueprints in them, which makes it a lot easier to sell the empty books than it would be otherwise… I just throw them all in the sell tab and if they have blueprints in them they bounce back in to inventory.
A lot of crafters tend to throw away low level blueprints, that is sell them to the trade terminal, or hand them out to anyone on the streets. The idea behind the Lost Library was to gather up those throw aways and re-distribute them to other folks in exchange for other blueprints, etc. That worked up to a point, but it got to be very difficult to organize, so I eventually sort of gave up on the idea, and just started selling on consignment in my shop. With that I paid Trade Terminal prices to crafters, tried to sell the stuff, and then if we got profits I gave them profits back. There was a lot of work involved in keeping the google documents. I still have several things on consignment with several people, but will slowly either sell them back to them at TT value or outright buy them so I’m not left holding a lot of people’s stuff, where I could eventually get accused of being a scammer.
In Entropia Universe, your reputation is EVERYTHING… if you ever get accused of scamming, you might as well forget about playing the game for a year or two… it’s not really that bad, and I’ve never been accused of scamming because I never have scammed… but some people aren’t so smart… you are not as anonymous as you may think you are in a virtual world… I could write a lot of topics on that eventually.
Well, my hands are a little sore from typing this and moving all those blueprints from the resettlement boxes to inventory, and then to the sell tab of the technician, so I’ll write more at a later time. Have a nice day.