The above images are photos I shot of the texture on the side of an outdoor freezer. It is one of the old walk in freezers that are typically stored outside of the building for cafeterias, school lunch programs, restaurants, etc. Some parts of this image might make an interesting bump map or texture map in a 3d modelling software.
November 3, 2012 | Categories: metal, photo, photograph, photography, stock photo, texture, turbosquid | Tags: bump, bump map, bumpy, cafeteria, chrome, food storage, freezer, outdoor, outdoor freezer, pattern, reflection, reflective, restaurant, sheen, silver, stock photo, textural, texture, texture map | Leave a comment
This is a photo of some rusted metal. Notice how it contrasts the plastic texture.
November 3, 2012 | Categories: art, artfolio, metal, stock photo, texture, turbosquid | Tags: aged, dirtmap, dull, green, grime dirty, grit, industrial, metal, metallic, old, plastic, rust, rusted, rusty, sheen, shine, texture, textured, urban, whethered | Leave a comment
November 3, 2012 | Categories: art, artfolio, metal, photo, photograph, photography, stock photo, texture, turbosquid | Tags: aged, Dark, dirty, dusty, grime, grit, metal, metallic, old, rusted, rusty, trash, trashy, urban, weathered, worn | Leave a comment
Above is a link to this image of rusted and peeling metal on Turbosquid. Since I’m not able to do much the next few days in the ways of physical activity, it’s back to trying to upload stuff to Turbosquid as my hobby for now.
Spear © 6/8/2011 Jeff Thomann
This is a 3d model I created tonight for the speed model challenge over at http://forums.cgsociety.org/showthread.php?f=122&t=984188.
The Model took me approximately an hour and a half to create, but I was a bit distracted since we were watching America’s Got Talent at the same time, and I was also using an internet browser to look at various spear reference images at the same time. I was originally intending to base this on the Hofburg Spear of Destiny that supposedly the spear that pierced the side of Christ according to some, but decided that since I was on a timeline in order to complete this in less than 2 hours, I was going to sort of go off in my own direction with it as a generic spear that just has the rough basic shape as that spear.
I probably spent about 45 minutes adjusting various settings in the procedural texture settings in Lightwave to get the texture I was aiming for. I didn’t focus too much on lighting the scene. It’s just using the generic default light from Lightwave. I didn’t do my usual 30 minute ball point pen drawing tonight, but that’s ok because we spent some time at the mall in Barnes and Noble tonight where I looked at several books and magazines related to 3d modeling and drawing. I’m going to consider that a part of my weekly ‘artist date’ for this week. The ‘artist date’ is a part of The Artist’s Way Process. It involves spending time ‘filling the well’ by doing various things your inner artists guides you to do.
Another part of my ‘artist date’ earlier this week was playing Grand Theft Auto, Vice City for a few hours over the weekend. It’s always a little fun to go and act like a crazy stuntman driver in that game causing all sorts of havoc. Neat way to blow off a little steam.
June 8, 2011 | Categories: 2011, 3d, art, artfolio, cg talk, illustration, jeff, jeff thomann, jeffthomann, jpg, lightwave, lw, lwo, lws, metal, speed modeling, the artist's way, wood | Tags: 2011, 3d, animation, artist date, artist's date, challenge, jeff thomann, jeffthomann, light wave, lightwave, lwo, lws, metal, model, render, spear, speed, speed challenge, speed model, the artist's way, wood | Leave a comment