I’ve been procrastinating on things a bit, but no more! I’ve decided that I want to start getting up at 4 AM instead of 5. Up til now I’ve been trying to get up at 5, but usually ended up going back to bed til 6 sometimes, or more often got up and just wasted time online on forums, etc. Going forwards, I want to change that… I have no idea if I’ll be able to do this or not but think if I can I’ll see some major improvement in my art, in my attitude, etc.
Goal is to do more art, do it in a way that suits me and gets things accomplished, and make time to live life a little too more than in the past. No more wasting time…
so… tentative schedule is…
Up at 4 AM. Do 3 pages of Morning Pages for The Artist’s Way/Journaling/diary type stuff… Then eat breakfast (probably a bowl of cereal, maybe fruit on occassion) In theory, that’ll take up til about 4:30 ish… maybe 4:40 or 4:20 sometimes?
4:30 AM – 5:00ish (maybe earlier depending on the above) do a 10-30 minute drawing… probably with ball point pen since it’s a speedy thing, but maybe other stuff like charcoal or color pencils sometimes?… maybe even graphite even though I hate the shine graphite produces. Number one reason I hate acrylic too unless lots of matte medium is used – also why I love oil paint and have decided on encaustic as painting medium of choice…
5:00 AM – 6:30ish = Work on 3d Modelling. I’ll probably do speed modeling for now… then go back and redo the fine details as needed later on. Maybe do a whole week of work without going back in to finish it up til the weekends?… I’ve been on Turbosquid for a very long time, so am at the level in there where you can get the keywords for free, so those keywords will be my subjects for these 3d models since that’s stuff that is known to sell, etc. I’ve been trying to copy/paste the keyword lists in to an open office file every morning, and will continue to do so and then will pick the subjects that interest me… I may sometimes stray from that and use my own ideas or keywords/topics, but there’s lots of ideas in there, so I think I’m going to focus on that a bit.
6:30 – Take a Shower, Make Lunch, Get ready for work, etc.
7:00ish – Head to work…
At work, walk with my Aunt on my morning and afternoon breaks (assuming I’m not on hold with blasted insurance companies when she takes a break)
11:00ish (my time for lunch varies) Eat Lunch and Read a page or two out of Drawing on the Right Side of the Brain or The Artist’s way… Maybe other books on kindle, etc. Possibly do a 5 minute doodle session at lunch, but probably not as there’s not really much time since I only have half an hour lunch.
After work – Start up the Encaustic heating up as soon as I get home… Maybe draw for a few minutes while it’s heating up and the wax is melting. Paint after it’s hot with the encaustic til Tekla gets home.
When Tekla gets home, we’ll head to the Arc to workout. This is something I’ve neglected doing way too long, and is really why my sugar’s not under better control at the moment, even if it’s not too hugely bad yet.
After that we’ll have supper, and enjoy the rest of whatever is left of the night spending time with one another and enjoying our time together.
Go to bed around 10 or so since that’ll give me 6 hours of sleep. If I can get myself off of caffeine, I think 6 hours of sleep is enough… Going to be hard to do, especially at work since it’s free there and they have a huge thing there that keeps 3 pots going all day every day… they usually have one pot of decaf, one of regular, and one double strong – I usually try to mix half decaf with regular but half of the time the decaf is gone… need to drink water more, coffee less… very difficult to do, but I think if I can and can excercise more, this crazy schedule might work…
8/3/2011 Self Portrait #1 © August, 2011 Jeff Thomann
8/3/2011 Self Portrait #2 © August, 2011 Jeff Thomann
Speed Model Challenge – Dumbbell
The above is a quick ‘speed model’ I did tonight for the speed model challenge over at cgtalk http://forums.cgsociety.org/showthread.php?f=122&t=984188
I plan to do more of these speed model challenges in the future to get my 3d modeling skills up to a level where I want them to be. The above model took me a little over an hour to do, and the texture (which I’m not 100% too happy with at the moment) took about 20 or so minutes. The model was created in Lightwave 9.
I uploaded (118) 512 x 512 pixel seamless textures of various rocks and rock groupings to Tubosquid. These images were extracted from photos of rocks that I shot with a digital camera, and were made seamless in Gimp. They are 512 pixels wide and high so that the image size is a power of 2, a prerequisite for some 3d render engines and game engines.
Here’s a small summary image that shows what part of the bundle looks like:
I have uploaded 36 512×512 pixel seamless brick textures that have 24 bit depth to Turbosquid. These images are available at http://www.turbosquid.com/FullPreview/Index.cfm/ID/566147?referral=mastermesh. The photos these were taken from are some photos I took of a church a few years ago. I had never made them seamless til today. Hopefully someone will have uses for these photos. Here’s a small summary image that shows what the bundle looks like:
Here’s what this object looks like:
Today, I uploaded a zip file contains (42) seamless 256×256 pixel texture maps of asphalt and (27) seamless 512×512 pixel texture maps of asphalt at Turbosquid. It can be found at http://www.turbosquid.com/FullPreview/Index.cfm/ID/565252?referral=mastermesh
These images are cropped from a few photos I’ve taken of asphalt from a while back. I have decided that going forwards, I am going to try to do zip file collections of seamless texture maps because it’s not too difficult to crop the images or make them seamless. In the past I uploaded raw photos that were not cropped or edited. I have decided that these sort of photos might be a bit more useful if cropped and seamless so that my loyal customers and the product’s end users won’t have to work as hard to make the images usable in their game engines and other 3d applications.
The pixel widths are 256×256 and 512×512 pixels so that the image ratio is a power of two, something that many 3d applications and game engines need to render the images proportionally correct.