Shop + Booth + Apartments for sale in Entropia Universe…

http://www.planetcalypsoforum.com/forums/showthread.php?239092-shop-booth-aparments&p=3075619&viewfull=1#post3075619

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another post about Calypso’s various lies and half-truths in Entropia Universe…

Posted this on facebook too, but it’s being put here in case it gets somehow deleted over there… Posted it to facebook since the mods on planetcalypsoforum recently gave me a temp ban from their forum. The reason for that was that the mod there did not like that I was bringing up stuff like this in various posts over there. He did not mind me mentioning this stuff sometimes, but not often… and not daily… Since these are ongoing issues that need to be mentioned or else they’ll continue to be swept under the carpet as they have been in the past, I don’t think I did anything wrong. Support tickets don’t help in matters like this since they simply say they send the issue off to another department – and then they never follow up on the issues much… If we can’t speak our minds about this sort of stuff in a forum, there’s not many other places to discuss the ongoing wrongs that need to be righted… so here and facebook are sort of my backups in that regard. Also, here the message might go out to the masses that don’t play the game yet. Most in the forums are only those that are already in game… so already know what’s going on, even though they may not be aware of all of the gory details…

This info should not be considered against the eula since it’s not spreading rumors… it’s revealing truths that most don’t necessarily know unless they have been a part of the community for a while. It’s about the folks running Calypso in Entropia Universe. They are the same folks that will be running Planet Micheal, a planet based on Micheal Jackson, at some point in the future.
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Look how many broken promises there have been:
http://www.planetcalypsoforum.com/forums/showthread.php?205880-Content-of-Oblivion

http://www.planetcalypsoforum.com/forums/showthread.php?200643-Marco-said-….&p=2597728&viewfull=1#post2597728

http://www.neverdie.com/neverdie-studios/4273-planet-partner-avatars-prohibited.html – how come Neverdie was still playing after that statement came out for a little while as indicated at http://twitter.com/#!/nevereverdie

actually… he’s STILL PLAYING as of today as Banker Banker Manager, his second avatar that owns Bank Neverdie at PA, which allows him to be on both Calypso and his other planet that he owns WITHOUT paying tp toll fees like the rest of us…

… so he’s got this contract saying he can’t continue to play after he’s a planet partner that he breaks and is allowed to break for 9+ months… then he’s still got this second avatar that he’s allowed to use too… which actually lets him be on two planets at the same time while others have to pay toll fees to move between planets… fair and balanced… all avatars are equal and treated equally? … uh, sure, whatever….

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not a game?
http://www.planetcalypsoforum.com/forums/showthread.php?207500-Celebrity-Avatar-NEVERDIE-Banished-to-Virtual-World-Prison&p=2686099&viewfull=1#post2686099
If it’s not a game as they advertised a few years ago, why do they keep treating it as one? … false advertising… ?

free access?
Why did rocktropia originally lie by saying there would be UNLIMITED FREE Access to all the planets, when there is a toll fee to go between any of the planets?.. false advertising…?

ownership?
Why did the estate deeds used to indicate that things in game were “owned” but later changed their story on that and the wording after other mmos started seeing legal battles — false advertising…?

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https://i0.wp.com/www.planetcalypsoforum.com/gallery/files/1/5/2/5/2/offline2.jpg
http://www.planetcalypsoforum.com/forums/showthread.php?206302-Support-news-from-JWT&highlight=welter
How can all systems be online when taming and mentoring system are not even in game? … false advertising in client loader..?

Taming and other systems have been offline for about a year and a half so far… Planet Calypso and/or Mindark, it’s time that if you are not going to fix this stuff, or even if you do that you start compensating some of these people that bought in to the lies and believed what you were telling them so many weeks, months, and now years ago… you took their money and it’s making you interest in a bank somewhere. Maybe you should start paying them back with some sort of compensation for the time and money you have stolen from so many people with your lies, false hopes, and broken promises…

After all, several years ago, you handed out shopkeepers, an item worth roughly 3k ped, i.e. $300.00 USD, to those that had the problematic booths that were acting up in Hadeshiem when they finally were fixed, and that problem was nowhere nearly as long as the 7+ months booths have been unusable since vu 10…
http://www.planetcalypsoforum.com/forums/showthread.php?124918-B-Shopkeepers-5k#post1514504

and you paid owners of the personal revive 5k ped, i.e. $500.00 USD to make right a mistake you made several years back that you wanted to fix through balancing…
http://www.planetcalypsoforum.com/forums/showthread.php?15104-Removal-of-Personal-Revival-Terminals

It’s time to fix the mistakes and pay up for the massive unbalancing that has been going on since vu 10!

I do thank you for removing rent, as do many other estate owners. However, booth owners, and house owners who had free rent prior to the time Medusa Head was created now have had their asset’s markup demolished by this move since booths and other estates used to have a major advantage in that free rent when everywhere else had rent… so your removal of rent has unbalanced the items people have already bought.

The recent mix up with the excess loots on Rocktropia is only one tiny piece of the problem and is the only tip of this iceberg you have acknowledged… there are many, many, many other problems, and only a few are listed here….

Please fix the problems ASAP! Please give us ETAs on when the fixes will be if you cannot fix them immediately. Please do something to save this virtual world we bought in to because of your hype.

The truth will set you free!

Entropia Universe’s many broken promises…

Look how many broken promises there have been :
http://www.planetcalypsoforum.com/forums/showthread.php?205880-Content-of-Oblivion

http://www.planetcalypsoforum.com/forums/showthread.php?200643-Marco-said-….&p=2597728&viewfull=1#post2597728

and the latest fiasco caused many long time players hudreds if not thousands of dollars, but they say it’s all nice and balanced…

http://www.planetcalypsoforum.com/forums/showthread.php?207591-Information-from-MindArk-Balancing-Team

Entropia Universe may have some good sides to it, but right now there’s many bad sides to it. It may be the worlds most expensive mmo, and may have gained some who were favored some of their money back, but the real truth it is a huge skam, and it’s highly unbalanced and there currently appears to be much favoritism involved in this game which actually uses real money as virtual money.

These are the people that will be creating the Planet Micheal soon that is a themepark type of planet based on Micheal Jackson. If they can’t turn their act around, I suspect MJ is going to be turning over in his grave really soon!!!

http://piratesfootlocker.tk/

http://piratesfootlocker.tk/ – Mr. Pirate’s Foot Locker is a website that lists the trading rates for Mike Pirate Vic, a full time trader in Entropia Universe. Mike has fairly good rates, and updates the rates regularly.

Converting stuff from one pen and paper rpg game system to another – World of Darkness and Palladium Books

Converting Characters, Powers, etc. from one gaming fantasy world in to another is not usually too difficult because most stats in most games are fairly similar on some level. Usually there is a roll done to check if some action is successful or not. If it is successful, there sometimes is another roll to determine what actually happens, or how successful the success was. The different gaming systems have different ways of doing that – some use D20s, some use D10s, some use D6s, and some actions, especially those that are skill based instead of against a particular player character or non-player character, are based on on a percentage, usually determined by two D10s are rolled, and one counts as the 10s part of the % and the other counts as the ones part of the %. A roll of 9 and 9 would be 99%. A roll of 0 and one would be 1% unless the one was in the tens slot, in which case it would be a 10%. On skill checks like that, the Game Master, or some pre-planned skill check base is used to determine if the roll is over the amount needed to successfully do whatever it is that the character is trying to do.

Since everything in all gaming systems is based on a check for success of failure, it’s usually just a matter of comparing the two systems you are trying to convert to or from against one another to see in what way you can play with the numbers to get to the average and go from there in all conversions.

For instance, World of Darkness games are usually based on dots that make up attributes or skills. 5 dots is usually considered about the highest humanly possible attribute. 10 dots is considered about as powerful as god in whatever skill that it is that those points are in. In that system, each dot represents a 10 sided dice that is rolled to check against some number, usually determined by the books or the game master – oops, I mean “story teller.”

In other books like Palladiumbooks Rifts, Hereoes Unlimited, etc. Most non-combat actions are based on skill checks that are % based, and most combat actions are based on the roll of a D20 to determine if a hit, punch, or power that is used successfully hits. That is sometimes contested by another characters roll of a D20 for defensive actions such as parrying, dodging, etc. If no defensive moves are used, the attackers D20 roll is usually contested against the other character’s armor, which has an armor rating… Rolls above the armor’s rating does damage to the character inside of the armor. Rolls below that do damage to the armor itself, unless the armor is a special armor such as a mutant’s metal power that gives them a high armor rating, in which case a roll below the armor rating usually does no damage. A roll of a “natural 20” or 90% or more is typically a super success, usually doing twice as much damage, or making the successful check against a skill super successful. For instance, you checked against your lockpick skill to open a bank vault – a roll of 95% when you just needed a 70% might mean you got in, no alarms went off, and there is actually the keys to a lamberghini parked outside that has no alarm system sitting on the floor of the vault. A roll of 1 or 2% is usually a miserable failure – so in the same situation, that would result in a full swat team showing up, the alarm going off, and you broke your lockpick and got your fingerprints all over the place.

I have played both of those game systems and loved them and successfully integrated them by simply thinking about how the dot system works vs the % system and the D20 system. Different people doing different conversions might come up with other conversions, but what I typically came up with was that 5 dots = 99% or so, so each dot = about 20% for skill checks… and on average, one dot = +3 in d20 rolls, giving 5 dots +15 advantage on all d20 rolls, which is really just about the best most powers and things can give you in the Palliadium world.

Now go put all those vampires, werewolves, mummies, wraiths, and things in to your Rifts or Heroes Unlimited Campaign to add a whole bunch of new layers of complexity to the world… or go the other way and put some of those nearly unkillable vampires from Heroes Unlimited up against the Camarilla of Chicago or the Sabbat of New York City, etc. Perhaps a new vampire hunter is an invulnerable mutant with supersonic speed. Maybe a demigod from Rifts World Books have found a rift in to the World of Darkness and have decided to take on the eternal mummies or maybe even Caine and Lilith one on one. There’s literally unlimited potential to bring your heroes unlimited opportunities for role playing.

In a future post I might put in some rules about converting to and from other game systems.

Entropia Tips – Buy from Shops!

When you have a few peds on your avatar’s ped card in Entropia Universe, it is a good idea to price around and window shop a bit before doing any buying. The global auction system, accessed from the auctioneer npc is one of the main markets in game, and it is what is used to determine market value of item. However, in game shops in the malls and outlying areas are where you can sometimes find some spectacular deals. Actually, some “resellers” that sell things on the auction get their stuff from shops around the countryside where they can find items cheaper than they can in the auction. Sure, there are some greedy shop owners that want to price things way above where they should be, but there are also lots of shop owners that price things well below the auction values on a regular basis.

At my shop in Omegaton West Habitat, Delta Tower, I try to personally keep things below market value when possible. I can’t do it on everything since the minimum markup on items is +1 ped, so minimum total price is 1.03, which is the +1 Ped + 2 pecs for taxes that is automatically added to the pricing. Tax is approximately 2% in most shops in games currently.

The reason I, and several other shop owners, can keep our prices so low is that we deal directly with crafters, hunters, and others that get us the goods in direct deals, or bulk buying deals. That keeps things cheap, and keeps those that we buy from having a steady income instead of a sporadic income they would otherwise have if they only used the auction system to sell everything. Additionally, the auction costs them more in the long run since the auctioneer will take a fee from the seller of items regardless of whether the item sells or not.

Shop owners like myself, who set up consignment deals, usually pay Trade Terminal value to those we buy from, then we try to sell the items in question, and if we get sales, we share profits back to the original item’s owner later. If the item does not sell, we contact the original owner after a specified time period and offer the item back to them at trade terminal value. That keeps them having some peds on hand, us having something to sell, and keeps the general public happy since they have interesting items to look at in the shops that are always changing. We can afford to change the inventory out and swap things around that don’t sell since we are not paying markup for the items until a sell is made in consignment shops.
Other shops pay markup on everything, and then they get stuck with items they might not be able to sell. That’s sometimes the right way to do things, especially if markup climbs later after an item is acquired, but many times, it’s silly to pay full markup for items that you might not be able to sell, especially if you are just buying it for the purpose of reselling it.

When you double click on an item in a shop, you will see the item screen that explains more about the item. There are several tabs in the item screen, including a little popup window you can access that shows the market history of the item, which lists the price that the item was sold at in the auction for the day, week, month, year, and decade. That history screen is very important when you are checking prices on things since you’d otherwise have no reliable way of knowing exactly how much an item is worth. Before that window came along, buying things from shops was hard to do since it was difficult to know how much the stuff you were looking at was really worth. The same thing happened on the auction sometimes before the history window existed. Be glad it’s there and use it. It could save you a lot of peds over time.

Not all items in shops and booths are for sell. You can tell what’s for sell or not by seeing how much the markup is on the item in the main item screen (left most tab). Items that don’t have a markup are not for sell, and cannot be purchased. Usually items that are not for sell are there just for decorative purposes to give the shop a theme or specific look that the shop owner wants the place to have.

If you do window shop, be sure to look around at all of the malls and shops. There’s a bunch of them. Many don’t have their rent paid, so you cannot access them, but the active shop owners do keep their rent paid, and keep prices marked up, usually at descent levels because they want you to buy. Pricing around at various shops, just like window shopping in the real world, can sometimes get you some spectacular deals you would have otherwise missed.

In a future post, I will go in to details about what it is like to be a shop owner in this virtual universe.

In another post in the future, I might try to list all of the shops in game that I know about. There’s a LOT of them. Remember there’s 3 mall shops in game (Port Atlantis, Twin Peaks, and Emerald Lakes) so far, lots of various shops in the countryside and in apartment basements (Omegaton West Habitat, Genesis HQ, Sakura City, Treasure Island, Minopolis, North of Fort Argus, and a several other places too), a really big shopping area on Club Neverdie, a few booths on Crystal Palace, and several other places people can sell things since shopkeepers enable ANY estate in game to become a shop… including but not limited to any apartment, any hanger, and any Land Area. Additionally, shopkeepers can be used to add more item slots to already established shops, making them even bigger than they once were.
There’s an entire virtual universe to window shop in!

When new planets come in to play there will likely be even more shops elsewhere.

Have fun.