After Titian

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After Titian
Acrylic on Canvas Paper
© 1998, Jeff Thomann

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http://allartists.wikispaces.com/

I have a tendency to start big projects and not get them done sometimes… especially if they are in locations I don’t visit much… I’m a visually oriented person. Out of sight, out of mind. Anyways, a while back I started a blog to list artists, and then made a wiki for it since the blog was limiting as I was the only one that could enter info on it… I will try to add more to the wiki going forward, and you should feel free too. The wiki is located at http://allartists.wikispaces.com/

http://www.entropiaforum.com/forum/calypso-general-discussion/199321-q-see-digital-studios-rebuttal-part-1-a.html#post2570149

Originally posted this over at
http://www.entropiaforum.com/forum/calypso-general-discussion/199321-q-see-digital-studios-rebuttal-part-1-a.html#post2570149

Copying it here since I’ve come to the realization that like many other forums of the past (entropia-pioneers, entropiareality, etc.), even entropiaforum may not be here in a few years, like so many other other community forums, so the history may eventually wash away as people rewrite history in their own biased vision down the road… May come back and edit this later…

The Questions that were posted by the community are here:
[url]http://www.planetcalypsoforum.com/forums/showthread.php?205837-Q-amp-A-Thread-The-Next-Chapter[/url]

and the original Q&A session was first mentioned here:
[url]http://www.planetcalypsoforum.com/forums/showthread.php?205836-Planet-Calypso-The-Next-Chapter[/url]

The Answers that were posted are here:
[url]http://www.planetcalypsoforum.com/content.php?150-SDS-Q-A-(Part-1[/url])

The Answers received from Mindark so far:
[url]http://www.planetcalypsoforum.com/forums/showthread.php?206302-Support-news-from-JWT&highlight=welter[/url]

According to the answers thread, Hanne says that SDS
[quote]have responded to[B] all[/B] Planet Calypso and Entropia-related questions[/quote]

Let’s do a question by question breakdown of the questions that were asked and try to figure out which questions were asked that were [B]NOT[/B] responded to yet…

Also, while we are at it, let us take a look at this old Q&A session from a few years back, and some of the related threads that have come in to existence lately about various promises from the past to it to see if we can figure out what answers are still not out there that have been hanging around from back then that still need resolution:
[url]http://www.planetcalypsoforum.com/forums/showthread.php?66126-Q-amp-A-Answers-%28May-07%29[/url]

Here’s a few of the threads tied to some of the older promises, some of which were never delivered (yet)
[url]http://www.planetcalypsoforum.com/forums/showthread.php?200643-Marco-said-….&p=2597728&viewfull=1#post2597728[/url]

[url]http://www.planetcalypsoforum.com/forums/showthread.php?205880-Content-of-Oblivion[/url]

Then maybe that will give them something to be forthcoming with at a future date?… They promise better communication going forward. One way to help make that happen is to help identify where mis-communications have occurred in the past, figure out what promises from the past were made that were not honored, etc.

for quick reference, here’s a copy of the answers…
[quote]Support news from JWT
Statement from the CEO Jan Welter Timkrans concerning upcoming systems inside Entropia Universe

“We are currently prioritizing the systems necessary for the entire “Entropia Universe Concept” to function correctly. This includes getting the rudimentary space flight system that we had implemented in earlier versions up to speed. This is now our number one priority, which I am sure a number of current holders of hangars are pleased to hear. The new space system will permit flight from one planet to any other planet within the Entropia Universe and of course there will be opportunities for a lot of adventures along your travels.

We would also like to inform you that we have already employed about 20% new programmers who have started work in 2011 and we are aiming to employ about 20% additional programmers in the first and second quarters of 2011 so we can speed up the delivery of systems into Entropia Universe. Work has already started on the “Taming” and “ Mentoring” systems which will be back with a number of added features. Next in line is the “Makeup” and “Beacon “systems and mutants.”

Sincerely,

Jan Welter Timkrans[/quote]

[quote]Hello colonists!

We have taken a look at the many questions you shared with us regarding the recent acquisition of First Planet Company, and have responded to all Planet Calypso and Entropia-related questions. We greatly appreciate your interest and look forward to continuing to respond to your queries as we continue under our new structure as SEE Digital Studios. More great things to come!

*Please note that all questions pertaining to Planet Michael will be answered as additional information is made available.

Thank you for your patience!
Hanne

So, let’s start!

General
· How many full time staff will there be working on Planet Calypso?
The staff at First Planet Company has been retained and is now at SEE Digital Studios where they will continue to enhance Planet Calypso. Currently, the Planet Calypso team is focusing on continued post-launch development and updates.

· What can we expect in 2011? Can we have a roadmap?
We are not at liberty to disclose this information at the time, but we assure you that there will be many exciting new developments in 2011.

· When will we be able to sit down and lay down again?
This functionality is provided by the platform supplier MindArk, and will return.

· Have you given any thought to competitions for ideas, storylines, and new products for the players to help with development?
Yes, we plan on integrating in-game competitions that will involve the community in our efforts to continue rolling out new content in Planet Calypso.

· Where are the power fists? I am a level 43 Brawler (hit) without a power fist available to hunt or skill with.
SEE Digital Studios will continue to add new items throughout the planet, including new power fists.

· How much time does the design team have available to fix things like texture issues, bugs like when you can’t place items on pedestals, shop bugs etc.
SEE Digital Studios is working with the AGILE software development model, which segments each SDS content release into a number of sprints and milestones. The total development time is usually between 1 – 2 months depending on the release content. Due to the separation of platform and content, bugs are allocated to either MindArk or SDS. Depending on when SDS receives a bug report within our sphere of influence, its fix will be added to the current or next release plan.

· Is MindForce going to be Calypso-exclusive or are we going to SEE that on other planets as well? Like… Moonwalk Chip II (L)?
MindForce is an activity available throughout the Entropia Universe, and therefore can be used by all colonists on other planets. However, while the underlying system is generic, colonists may individually express themselves through MindForce. For example, magic can be used on a medieval planet.

· Is removing/adding event content always going to take weeks/months to change?
Adding new content and events takes time to plan, create, execute and finalize. Therefore it is difficult to put a time-frame on the process.

· Is it currently possible for things to happen in real time on the servers? Or must patches be applied?
Even though SEE Digital Studios has some access to real time parameters, most changes require a patch.

· Does SEE have plans to upgrade the Beacon system, providing different types of Beacons maybe, which yield different types of missions, in different types of location, against different creatures, etc.?
MindArk is continuing to develop the underlying Beacon system. They are enhancing the old systems and reintroducing them to give colonists new and improved quests.

· Will corporations be introduced into the game?
As we have stated in the past, we would like to develop the idea of corporations along the lines of factions.

· Any plans for new storage containers that aren’t so restrictive? Weight reducing containers that aren’t so rare?
This suggestion is being taken into consideration.

· Are the equipment, weapons, etc., going to be added too? Will any new gear be released and looted?
Yes, we currently have plans to add new equipment, weapons and gear.

· Will the additional funds now available allow for one or more additional developers working on community requests only?
Increasing communication with the community is one of our top priorities for 2011. We are working at establishing a stronger relationship between the community and SDS.

• Will there be more vehicles released?
Yes, we have plans to release many more vehicles, starting with the spaceship, which goes with the hangar system.

· Where are Simon and Emma?
Simon and Emma are still very much involved, but are now focusing their efforts toward in-game events and item parameterization.

Forum and Communication
· Will there be more communication with the end user (via forums, bulletin or email) to keep them updated on the future of development of both planets, due to the increased number of staff working on both?

Increasing communication with the community is one of our top priorities for 2011. We are working at establishing a stronger relationship between the community and SDS.

· Will this be the official Michael Jackson Forum?
No, Planet Michael will have its own forum at planetmichael.com.

· With new staff can we get frequent updates about what is happening both In-game and development status?
Yes, as mentioned, SEE Digital Studios is working toward increasing our relationship with the community. With that said, communicating in-game content updates and development status is at the top of our list.

· Is this the beginning of a new and sustained dialogue with the community?
Yes, as mentioned, we are currently exploring different methods of ongoing community satisfaction within the areas of communication and overall development.

· Do you have the feeling, the communication between you and the player base is good or bad?
Following requests by the community we have certainly increased communication by hiring Hanne as our dedicated community manager, and taking over the Entropia Forum, rebranding it as the official Planet Calypso forum. We now we have a forum dedicated to Planet Calypso and a community manager with strong ties. With that said, we plan to continue enhancing our interaction with the community by becoming even more involved and listening to feedback.

· Are you concerned by all the hate topics in the forum, or do you think most of the players are happy?
User feedback is always encouraged as it helps us understand the wants and needs of the community. We pay close attention to the negative comments in order to make improvements and ensure that we’re responding to loyal players with the big changes they’d like to see implemented wherever possible. This is a game for the community after all.

· What will change about these forums with this take over?
Initially there will be no major changes, however, over time we will improve the overall experience and connect more with the game and our player base.

· Will you be the official community manager regarding the MJ forum?
We are not at liberty to disclose this information at this time, but we assure you that Hanne’s focus will continue to be on Planet Calypso.

· Will you (SDS) listen to what your community is telling you?
Absolutely, user feedback is constantly encouraged as it helps us understand the wants and needs of the community.

· How long before this latest spurt of interest in the player base wanes and it’s back to the normal wall of silence and no communication from anyone other than Hanne?
Hanne is the official community manager so the majority of SEE Digital Studios communication currently comes from her, however we are working at establishing a stronger relationship between the community and all of SDS.

· There is a wish list here on the forum that in quite a number of cases contains a huge number of great, and seemingly easy to implement, enhancements and ideas. Is there a staff member in your company that’s responsible for actually checking this thread and passing the ideas on for further analysis?
The forum threads are closely monitored and both SEE Digital Studios and MindArk are very well aware of the wish list.

· Can we get quarterly ‘state of the game’ posts, about which direction you are taking the game.
The suggestion will be taken into consideration.

Economy
· What will be done to the current sweat crisis as there is only one use for ME on this planet and that is Teleport Chips?
We’re taking a hard look at this situation to see what we can do in the near future.
·
With the constant introduction of more land without an equivalent growth in the player base the value of each plot keeps dropping. What are your policies on this? Can SEE/SDS release as much new land as they please or are there restrictions? If so, what are these?
SEE Virtual Worlds and SEE Digital Studios will continue to implement the platform restriction ratio of land areas to active users.

· What will be done to the Planet Calypso economy to ensure better return rates?
Return rates are a part of platform balancing, which is managed by MindArk. However, SEE Digital Studios is currently in discussions with MindArk about balancing matters in order to enhance the end user experience.

· Is it guaranteed that big yearly sales like Medusa will happen going forward?
No, like most in-game transactions, some years there will have larger yearly sales than others.

· Will there be more DNA dropping including new ones?
Yes.

· What steps will you take to correct the turmoil caused by VU 10.0 conversions of land areas and the introduction of iron missions for some mobs and not for others? Some of these changes were so drastic they reduced the value of some land areas by up to 80%. When if ever will you attempt to correct the remaining conversion issues, and at what point will you introduce iron missions for the remaining mobs to balance out the current imbalance?
We have been adjusting land areas since VU 10. It is our long-term goal to eventually have iron missions on all mobs.

· Will any land investment opportunities be added for smaller budgets? For example Land share market.
Yes, we are constantly looking at ways of expanding the economy for all budget sizes.

· What are your plans to address Squatters, in reference to Empty LA’s, Shops, etc., managed by inactive players?
SEE Digital Studios will continue to follow the terms set out in the Account Inactivity Policy, which will deem any account inactive if it has not been logged in to for a period of three hundred consecutive days.

Marketing
· Does this mean you now have a budget for some serious advertising?
We are not at liberty to disclose this information.
Concrete plan to attract a growing stream of new participants into the universe – is there one and if so what is it?
In very general terms, we intend to address retention and customer service, as well as acquisition.

· Are there any plans to have a more traditional marketing campaign, specifically television advertisements, on the scale of other major studios such as Blizzard, EA, and Ubisoft? Or do you not consider yourselves in the same league?
Several media campaigns are being considered to increase exposure of Planet Calypso.

Planet Calypso Specific
· Will the storyline of Calypso be actively developed?
Yes.

· Are you going to tie up all the loose ends from previous stories? Using what functions?
Yes, we will be providing answers to any unsolved stories that will be sure to satisfy on all levels. For example, a major focus this year will be the resolution of the infamous ’Egg Story’.

· What is your vision for the future of Calypso?
Our main vision for the future of Planet Calypso includes streamlining, adding new opportunities and content, introducing events, and focusing our efforts on the overall colonist experience.

· When will the rest of Planet Calypso be developed? Server remakes and the rest of Amethera?
The development of Planet Calypso will be ongoing. Gradually we’ll address more of the servers and the development status.

· Will the Hangar system still be back next VU?
Yes, we plan on bringing the hangers back later this year.

· Where are Kerberos and Umbranoids?
Rest assured, Kerberos and Umbranoids will also return later this year once technical issues have been remedied.

· What about big story events for all professions instead of just hunters?
We have already included miners and crafters, but part of our long-term plan includes involving all player groups.

· When are we going to actually be able to travel to Akbal and/or Cimi?
We think this is a great idea and will take this into consideration. Thanks!

· What will SEE do differently to make me want to stay on Planet Calypso?
Some of the many changes will include increased product quality and communication, as well as better customer service.

· LandGrab?
We have no information at this time.

· Are we at war with the robots still or did we win?
As you know machines never give up but at times they need rebooting. This being said, the war is not over!

· And will the migration of Eomon be an actual migration or will they teleport from one location to the next every few hours?
We do want to get back to an actual migration feel and have received a few basic tools from MindArk that should allow us to achieve this.[/quote]

copy of the answers from 2007 Q&A
[quote]Q&A Answers (May 07)
Hello crew!

Here are the Balancing Manager’s responses to the Q&A. Any questions that were unrelated to balancing were omitted. Also, rather than respond “I cannot comment on the inner workings of the dynamics of Entropia Universe”, any other questions that required such a reply were also omitted in the responses.

Thanks to all who provided questions for this thread. A New Q&A will come later on, and with a faster time frame between Q:s and A:s.

Post 2
Are rare items expensive because they are rare or have they become rare drops because of inflation?
Submitted by Soundboy

It’s because of their rarity.

Post 5
What were the biggest/most surprising balancing mistakes ever made?
Submitted by Pirx Danford

When the loot during 10 seconds after a release contained 1000 times more shadow armor parts than there should have been.

Post 11
When am I going to get some decent loot or claims bigger than ample?
Submitted by dean

I actually don’t know and that’s a good thing.

Post 13
The question is would a hunter have the same profit with the same loot on different LA’s with different taxes?
Submitted by Raffaele Meiers

On a land area with higher taxes the hunter pays higher taxes.

Post 14
Why do you not “raise the bar” with SIB tools and weapons that require skills higher than the current “maxed” skills (~10k average) to give ubers something to aim for instead of destroying the chances of anyone new becoming uber (without an uber bank account)?
Submitted by Doer

We are doing that.

Post 17
There are certain items that have disappeared completely from the game, or are stuck on old avatars not active anymore. I think it’s a shame that those items will be lost in history (and in some cases, all we have is pictures to know they existed). Not only talking about equipment, but rare clothing-pieces. We all know clothing doesn’t drop anymore so getting it back seems rather hopeless unless you plan to do something about it.
Do MindArk in any way plan for these items to have their “return” on Calypso?
Submitted by Skam

We have no plans to return these items.

Post 18
Sometimes fairly common types of loot stop dropping completely, like Fine wool a few weeks ago. Is this on purpose or by mistake?
Submitted by Darkaner

There is always a natural variation cycle in drop rates on all items.

Post 22
Is the promised MindForce update coming or have you given that up?
Submitted by nisse

It hasn’t been given up on. It will be done.

Post 26
Does EVERY one in Entropia have the same programmed or instilled “luck”?
Submitted by jak

Of course everybody has the same installation there is no such thing as luck.

Post 31
Why are rifles so plentiful and seemingly encouraged, with few options in melee weapons?
Submitted by Spud Striker

We are starting to introduce more now, with many more planned for.

Post 32
Was the almost 20k ped HOF of Rugaritz a regrettable mistake?
Submitted by strakkan

No, but very rare.

Post 33
Can we expect more L weapons to fill the incremental SIB equipment void soon?
submitted by The Nightbird

Yes.

Post 42
As the balancing manager how do you determine when you can release more Land Areas/Asteroids/Space Stations/etc without severely impacting existing owners and their profit?
Submitted by Vap0r

Time, statistics, and a pre-planned release strategy.

Post 45
Will there be unlimited (!) melee amps, or improvement of melee generally?
Submitted by Alice

Yes to both.

Post 48
Will you ever actually release a list (sort of a ‘Heads Up!’) in regards to HOW and possibly WHAT drops certain new items?
Submitted by Sunab Naverith

We have no such plans today.

Post 50
What is the effect of the new auction fees on the general market transaction balance?
Submitted by helena

No unnecessary transportation sales, no display entries in the auction, an overall growth of the use of the auction and finally a growth of the use of participant owned shops.

Post 52
What role do the commercial ads play with loots, ATH and HOFs?
Submitted by Haxtor moogle

They add money to the system by being watched.

Post 55
When will you update with something not only MA is gaining on?
submitted by SODERD

We have done, and do so with every release – sometimes small things, sometimes whole systems. To take some examples: sweating, land areas, participant shops, auction system, real world and participant commercial system, Event system.

Post 56
How many people are in the balancing department, what are their responsibilities and what is the process to balance a VU (loot changes, new features, etc.)?
Submitted by fluke

I cannot go into details here, but there is a group of more than five people involved in all balancing.

Post 62
Will there be any amps for faps in the near future?
Submitted by Omega

We have no plans today to introduce them.

Post 63
Why does MA make things better for crafters and worse for miners and hunters.
Submitted by bigdeal

We don’t, there are always ways to find opportunities in all systems.

Post 64
Can we expect to see more frequent events and story lines that actually have both a head and a tail?
Submitted by JackFree

Yes.

Post 69
What makes an item balanced?
Submitted by Dunn

Many parameters determine balance, here are some of them. An item is balanced when:
It fits the user’s skill interval and current state in EU, meaning that it is fun to use and lets you interact with fun and intriguing events or mobs.
It doesn’t cost too much to use and its owner knows it.
You cannot drain the system with it.
It can be found in the way it was meant and with the right frequency.
The owner knows it’s expensive to use, but its fun to use or it has an interesting and unique advantage.

Post 78
How many in game data points are you able to balance?
Submitted by Gazza

There are millions if you mean when items and rules are created. A lot fewer when the systems, items and Entropia are running. The goal is to sit beside the universe watching the nature of Entropia take its course.

Post 79
I believe that the return rate (the “cash/ped” that the users are getting from the system as loot) should be increased. Why shall I play this game and not play on a casino where the odds are much more for me to gain some money?
Submitted by Niovara

I agree, everything we do aims for a better return rate for the users, but must still pay for the systems and us at MindArk. I think you should participate in Entropia because it’s a virtual universe and nothing else.

Market prices are at work, services are up for trade, socializing and training pays off. Opportunities are there all the time for the observant and hard working participant and not just at the same place everyday.

The universe isn’t static and predictable instead it’s built on natural laws and the goals of the users in it and that’s what makes it intriguing and full of possibilities.

Post 80
As far as I know only CEO and balance-manager know exactly about and set the parameters of the loot-system.
Since this is the most important part of the whole RCE-game: Is some 3rd person/team checking their work or do they just proof each others work?
Submitted by Agnus Dei

There is a bigger team working with these questions today.

Post 87
We’ve heard the term “Balancing Manager” ad nauseum, but there’s been no real description of what that position entails. Please describe exactly what you balance.
Submitted by AlphaGeek

Firstly, there is a whole team involved in balancing work. The team analyze every new system from when it’s only an idea to when you all are using it.

What will the system affect? What will it give and what will it take? What should the cost be to use the system and the items connected to it? Who will use the system, who are the real life users of system and who are the in world users? How will the system affect the performance of the hardware and the software platform and what will it cost to solve possible bottlenecks?

And of course the team continually analyze how a system works long after it has been released.

Post 93
Does MindArk have any plans of rekindling the past staples of our economic growth, or is their vision purely of advancing into the future?
Submitted by Stryker

We are constantly working with both new and old systems. It’s just a matter of time and the point of view of the beholder.

Post 94
Some time after VU with amp nerf has passed. Now what were impacts of it on “balance” (maybe reallocating part of loot from opalo users to high-lvl hunters etc.)?
Submitted by Denis

There is now a point in constructing, finding, selling and owning amplifiers other than just the best type. This has boosted the whole economy regarding amplifiers.

Post 99
Why do some mobs loot a large variety of items while other mobs loot only 1 or 2 items?
Submitted by Chilly

All creatures have different benefits and drawbacks.

Post 105
Is it balanced to make it better for low and high level players and worse for the mid-level?
Submitted by habanero

All users can find opportunities no matter what level they are at.

Post 112
Today my hit ability is for example 3.9/10, 6.1/10 on EP-10 and the same up to EP-50, shouldn’t the hit ability be higher on low guns and get lower on high guns depending on your skills?
Submitted by Rapido

You have to use skill interval dependent tools to get what you ask for.

Post 113
Is MA’s plan to keep going the actual process: Universe drain investor through big PR that deposit a lot of cash to buy “asset” and parasite gamer with tax and fee to use the new universe feature (examples: malls, CND, Land areas)?
Submitted by Etopia

We want to have many types of user groups. Investors with possibilities to enhance the experience of Entropia are one of those groups but certainly not the only one or even the biggest. Remember that they in many cases do important work with their areas and it’s voluntary to enter their areas.

Post 121
Rare Items/Ores and especially Blueprints in inactive accounts are a huge balancing problem, because they can be reactivated.
Limited Items avoid this problem.
But what will you do to balance the existing rare Blueprints (etc) in inactive accounts?
Submitted by schnups

The inactive accounts are eventually purged and the items go back to Entropia open market. All this is taken account for in the balancing.

Post 126
Are we all dealing with the same virtual world, insofar as odds/rules/chances?
Submitted by Amanita

Of course.

Post 127
Will Houses ever have the option of selling items when a player is off line like a shop without the need of a shopkeeper?
Submitted by TotalTwist

You need to have a shop or a shopkeeper.

Post 128
Is Land Grab no longer existent?
Submitted by Mercury

It definitely is existent and will return, in a different way though.

Post 136
When will respawn rate of mobs be fixed during events?
Since kinda hilarious to try to host nice events for community if there isn’t any mobs left after 5-15min of shooting in LA. No problem with Big mobs and 10 or 20 participants, but above 20 participants LA will be wiped clean.
submitted by Zap

The mobs will re-spawn faster after the next release.

Post 148
In a previous support case I asked if there will ever be any whip better than my Cobra ME. The reply was NEVER. So if there will never be any whip with more damage – how can the taming system work with bigger mobs?
Submitted by Sneaky B’stard

Of course there will be more whips that do more damage.

Post 158
The transferring of skills as it is now seems to be very confusing for most players. Will we see a system that is easier to manage, like just entering i want to fill a chip with 10 PED worth of skill x, then it shows how many of your skills that would take away and you press ok?
Submitted by Snakecharmer

No plans for that now.

Post 176
What is the prime motivation in your balancing?

To create a sustainable intriguing world with indisputable natural laws that can host a vast number of users and activities.

Post 192
I’m wondering if MA is going to introduce more mobs that use firearms as their
combat mode? There are currently 96 mobs in Entropia, of those only 5 are firearms.
Submitted by m0000

Yes.

Post 212
Whilst this isn’t strictly speaking a balancing issue, it does have a relevant impact for crafters. The lack of knowledge of what these attachments (scopes and lasers) actually do quite possibly subdues the market for them thus having a direct impact on the cost of crafting such attachments for crafters. Can MindArk provide a little more clarity as to the function of laser sights and scopes?
submitted by Jimmy B

More information has been delivered to all items, we are just not ready with all items yet.

Post 218
Now that players will be able to upload content of their own in form of pictures, ads or videos, wouldn’t it be cool to be able to upload your own musical compositions?
Submitted by Glyphan

Yes.

Post 221
Will there be more shops available at places like Genesis, Omegaton, Sakura?
Submitted by Violet

Yes.

Post 270
Are there any plans to introduce farms in the game, or farming licenses?
Submitted by Dusk

Yes.

Post 271
Will we one day have the ability to take one melee weapon in each hand?
Submitted by ufcfl

Yes.

Post 272
Does MA has an “inferior loot list” for avatars that have been annoying?
Submitted by Micheva

No.

Post 281
Will an item appear on market by re-looting it after it was TTed (used up)? Is the rule applicable to any kind of items?
Submitted by Auktuma

I’m not going to give details, but it works something like that.[/quote]

Here’s some of the questions that were posted that were not responded to that I’ve located.
[quote]Exciting to see all these new planets popping up.
There is thread about cost to travel between planets but can you throw some highlights on what am I paying 40ped for each way between planets?[/quote]

[quote]Will hangars and their spaceships be offiacially tradeable then?[/quote]

[quote]Will the teleporting between planets allways be available?[/quote]

[quote]Will every planet ( including Michael) bring additional hangars which serve as launching platforms for their pilots?[/quote]

[quote]What happened to the Harbinger event? I mean it never had a conclusion? Will it have one soon? What about our diplomas? [/quote]Answer was that the war is not over, but nothing about this particular question…

[quote]How about some skill bonus event again?[/quote]

[quote]How many full time staff will there be working on Planet Calypso?[/quote]20% is not really an answer as it’s not a real number…

[quote]How many staff on planet michael?[/quote]

[quote] In the development of Calypso what do you plan to develop?[/quote]Question is a bit vague, but I think the intention is to ask what the roadmap is for 2011, and what the priorities are. They did answer this by more or less saying they don’t know, I think?

[quote] In which order will these parts of calypso be developed?[/quote]

*** DOWN TO #4 IN QUESTIONS SO FAR… WILL ADD MORE LATER. FEEL FREE TO ADD MORE BEFORE I DO IF YOU FEEL LIKE IT.

Also, can anyone find the original 2007 question list to see which ones were passed over?
***

of course… what’s the point, lol…

http://allartists.wikispaces.com/

http://allartists.wikispaces.com/ is a new wiki I started today. I plan to add more to it on a regular basis, and grow it to be a gigantic list of artists both future and past, both greats and lesser knowns. Since it’s a wiki anyone can edit it. Feel free to add to it at any time. This is growing a project I’ve started because I think places like wikipedia, and most art history books are a bit biased in what and who they include and do not include.

The point of this is to create a list of every artist that we can find anything about. Since visual arts is my thing, I’m starting there, but over time it might be highly possible to add musical arts, and other art types there. I want this thing to be come a hugely comprehensive list that will be usable by the masses for various purposes. Art students and art historians doing research papers could use it as a starting place for doing research. Art collectors could use it to find up and coming artists. Art galleries could use it to find artists and ways to contact them. Artists themselves can use the wiki to link to their home pages, study trends, get inspiration, etc.

more old sketchbook stuff.

Working on scanning more old sketchbooks, but I’m not sure if I’ll upload them or not since half of them are not completely readable, and some of them are old rpg stuff and dream journals that might not make a lot of sense to others then me… but we’ll see. I’ll have to look over it all and decide if I want it all here or not.

3d Handheld Battle Axe

I uploaded a 3d handheld battle axe that I created in Lightwave today to Turbosquid. It can be found at http://www.turbosquid.com/FullPreview/Index.cfm/ID/566053?referral=mastermesh

Here’s what this object looks like:
handheld battle axe
Battle axe
Battle Axe
Handheld Battle Axe

a dream…

I think this is the first time I’ve ever used this blog to record a dream. I used to keep dream journals way back in college, but didn’t keep them much after college for some reason. Anyways – the dream I had, which is why I’m now up — Tekla and I were in a small dorm room type of apartment. There was some rustling out in the hallway. Peeking out the door, which was not locked, I saw several people that lived in the apartments down the hall and across from us there in the hallway… looking down… near the bottom of the doorway, just outside of the door, there was a couple of the younger people in the group of about 8 or so handling a number of squiggling worms. I felt highly offended because it seemed as though they were trying to put the worms under the door to let them in to our room/apartment. There was some sort of fear about squishing the worms since some were black and some were nromal pinkish colored earthworms. … so they might be poisonous on some level?

The reason I awoke – after we thought we’d killed them all, and the college aged kids out in the hall had left, and we had gone back to bed, one of the half dead ones that had been flung on the floor inside of the apartment in the scuffle was still moving, and a blackish furry one that looked like a catepiller sort of had crawled on my back, near my shoulder blades… this was reality kicking in with dreams because when I awoke, laying on my side, I was having problems breathing, and could feel tingling sensations in my upper back, neck and shoulder blade areas. The place with the most tingling was where that darn worm was crawling in the dream.

I usually cannot remember dreams, but when I awake from dreams due to physical reasons like this, I do sometimes remember them. In college in order to facilitate remembering dreams more often then I normally could do, I would sleep with the lights on, and cover my eyes, or block the light from them with little blanket mountains near my head. The instant transformation from dark to light would caused shock of awakening the concious mind enough that it was able to capture the main elements of the subconsious dream, but I had to write darn fast to make the real elements of the dreams appear on the dream journal — waiting seconds too long would allow the now highly active conscious mind to make up details of the dream that were not really in the dream, but are logical enough they could have plausibly been in there… a half a minute or so is all this would take to happen before the “new brain” would cover the details the “old brain” made in the dream so to speak. … keeping dream journals as I did in college helped me to realize that dreams are really the subconscious mind playing around with elements of reality, whether it is various images and scenes actually seen, or the physical reality of pain in slumber — an emergency 911 type of call to the self from the unconscious mind for self protection to keep the self from going in to cardiac arrest, etc.

…………
Today (actually yesterday now that it’s after 1 am) I was reading about Jung and Freud a bit. Jung’s idea(s) about individualism are similar to the idea of the Holy Guardian Angel/seeking the true self in various religions/and Imago idea in Harville Hendrix’s books that I mentioned in this blog before somewhat.

http://www.scribd.com/doc/1452091/CARL-JUNG

Jung’s idea about the psychic unconscious and the future, etc. is something I remember having a bit of a keen interest in when I took psychology class in college. It’s that weird element of religion, mythology, psychology, art, alchemy, and other things that is somewhat similar to a lot of ideas/themes, etc. that roll around in my head sometimes that draws me towards sort of identifying with him on a lot of different levels.

Some of the links I have on facebook posted tonight and links in delicious from the last few days are about art therapy, psychology, and a really interesting Nam June Paik reading in Theories and Documents of Contemporary Art book that I like to read a lot now and then to get in to the mindset behind what a lot of various artists have done/where thinking about at various times when they created art. The Art and Satellite (1984) reading is the one I’m talking about. Lots of interesting things in there…

at one point it says, “There is no rewind button on the betamax of life. An important event takes place only once. The free deaths (of Socrates, Christ, Bo Yi and Shu Qu) that became the foundations for the morality of three civilizations occurred only once.”

Then it goes on to talk about how art in the future will need to integrate various parts of the world like satellites do sort of… electronic signals bouncing around connecting different parts of the world, in the same way that electric signals in neurons bouncing around in our brains and bodies make us work… a hodge podge of pieces working together in cohesivly.

That’s a pretty deep sort of thing to think about… sort of reminds me of the weird idea of the thetan alien germs bouncing around in what I read about scientology and posted about here before on some level.

The truth is I think we all are somewhat connected… with ourselves in the conscious/unconscious way and with others on some levels, which might be psychic on some levels.

I remember reading something in some literature class once about how the indians see the same stories played over and over throughout time… same story a different take on it with different characters all doing the same thing – that’s the sort of stuff I think Jung was talking/thinking about… it’s something we can all relate to as a sort of unconscious collective. It’s something that makes the blogsphere go round… It’s something that keeps news channels full of stories 24/7. It’s something that makes us all relate to one another empathically. It’s something that keeps religions going.

We all want to feel the connections and connectivity between ourselves, our world, and our conscious and unconscious minds. We are not single beings, but multiple parts working together as a single being, so who is to say God isn’t somewhat similar — or maybe God’s dreaming state is like that… which is our entire universe/multiverse/megaverse… maybe Buddhist/Zen has it right and reality is just a dream. I think there is a bit more to it then that, but that line of thought is somewhat similar to what I think Jung was grasping at… and it is somewhat similar to what Nam June Paik was getting at too…

we all are interrellated and see the diamond that is the world from different angles. War does not have to happen any more then people have to hit themselves in self-mutilation when they are thinking thoughts that betray their religion, etc.

The harmony and peace of coexistence is something we should strive for within ourselves and our worldwide society. Constant bickering and disagreement are ok… it’s ok to agree to disagree. What is not ok is when you try to force your ideas on others. You cannot control the other, nor should you. Even those imprisoned have their own brians, own thoughts, own reality that is different then the reality the prison guard is trying to enforce upon them. If we would all start thinking about this sort of stuff more, maybe the amount of wars in the world would decrease. Maybe the violence and idiocy would lower…

Maybe there could be real world peace like Jesus was striving for, like Socrates hinted at, etc. Maybe we can stop the hatred, violence, and people trying to find themselves but doing so in silly ways by trying to push their ideas on others and come to a real harmonious concensus…

I know, I know… lots of typos here… keep in mind is’t 1:30 now and I’m tired and trying to think all of this through, lol. I might put some of my old dream journaling on this blog someday, but am not sure if I will or not. Anyways, I guess I’ll try to go to bed now. Lots of interesting stressful things coming up later today/this morning at work… stuff I need a little more rem time to get between now and then in order to be able to deal with it in a logical manner..

Good night/morning. Have a great day. Stop trying to push your thoughts on to others. Part of the focus of art is to leave things open to interpretation on some level. Just because you see things your way does not mean your mind about it won’t be changed a bit later on, or that you have the whole picture.. so stop trying to push your interpretation of things off on others as the only true and right way to see it.